Racer Driver: GRID Patched

By Maarten Goldstein, Jun 12, 2008 2:57am PDT

At FileShack you can find the first Racer Driver: GRID patch, updating the PC retail edition of the game.The 190mb update offers network improvements and fixes, performance improvements, additional controller support and a fix for missing Force feedback on Windows Vista among other things.The patch is also being released for PlayStation 3 and Xbox 360; you can read the multiplatform change notes after the break

Network bug fixes

- When viewing in spectator mode � wheels should now turn correctly.

- Session searching now functions correctly when there are lots of full sessions (PC and PS3).

- Track and route options no longer change when host gets back to lobby in private/LAN.

- Race results are now correct if a host migration occurs at the end of the race.

- Other player�s progress/positions are now correctly updated when you enter the race results screen.

- Several NaN (brown screen) related fixes.

- Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

Network - general

- Race to race lobby timer is now 15 seconds

- A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.

- Changes to what is displayed in lobby when a player has kick votes.

o The player who has been voted for can see this fact and the number of votes they have received.

o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.

o Players who have not voted do not see anything.

- Added ability to get the next page of sessions in private session results (PC and PS3)

- Banned sessions no longer appear in private session list.

- Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.

- Added ability to change collision types in all sessions (not enabled in Demolition Derby).

o Forward Only (this is the normal behaviour for Ranked/Unranked)

o On (Collisions are always on)

o Off (Always off).

- Numerous anti griefing checks to turn off collisions when players are griefing.

- Fix for distance shown in distance online stat.

- A warning message is now shown the first time you enter system link.

- In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.

- When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.

- Cars become semi-transparent when collisions are turned off due to griefing.

- Improvements to prediction system to reduce effects of lag when players are close by

- Fix for occasional excessive smoke coming from other players in network mode

- Fix for exploit where a player could upload an incorrect lap time

- PS3 & PC � fix for a problem where private sessions would not show up in search unless you searched for public sessions first

Game - general

- Xbox 360 achievement fix.

- Several optimisations and performance improvements.

- It is now possible to look left and right while in bonnet camera.

- Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)

- Fix for cars very occasionally flying into the air when hitting kerbs.

- Fixes for custom action maps

- Track rendering optimisations.

- Brown screen problem no longer awards achievements or causes glowing white cars.

- Fix for airborne achievement � now awarded even if car flips upside down during jump

- Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes

General

- Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.

- Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.

- Fix for missing Force feedback on Vista.

- Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves.

o Symptoms of the game failing to detect the appropriate controller type are:

* On a pad, handling is too twitchy, appears to steer �lock-to-lock�.

* On a wheel, the input lags and the linearity slider doesn�t appear to have an effect.

o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My DocumentsCodemastersGRIDhardwaresettings) and change the line that reads -input device_type="auto"- to either -input device_type="pad"- or -input device_type="wheel"- as appropriate for your controller.

- Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.

- Adding support for triple head displays.

- Graphical corruption fix when using multiple GPU's.

- Network chat text made less obtrusive.

- Numerous on-going compatibility fixes.

- Improvements to shadows for certain resolutions/aspect ratios.

- Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.

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