Only 'Geeks and Otaku' Have Wii Storage Issues, Claims Nintendo Europe
by Chris Faylor, Jun 11, 2008 7:58am PDTThe only Wii owners that encounter problems with the console's 512MB of internal storage are "geeks and otaku," going by Nintendo Europe marketing director Laurent Fischer.
The comment, as relayed by Edge, was meant to downplay criticism that the Wii's paltry internal storage could hamper the company's downloadable efforts.
Nintendo only recently launched WiiWare, its initiative to provide original downloadable games in addition to downloadable classics. Thus far, over 220 Virtual Console and 15 WiiWare titles have been released in North America, with more arriving every week.
Some of the newer WiiWare efforts, such as Final Fantasy Crystal Chronicles: My Life as a King and LostWinds, weigh in around the 32MB mark.
While the Wii's internal capacity can be expanded with an SD Card, at present, the system will only execute downloaded content if it is located within that 512MB internal block. Game saves and new Wii Channels are stored in that internal block as well.
Some developers have previously lamented the system's lacking storage capacity as the impetus to drop game features, though Vicarious Visions upcoming Guitar Hero World Tour will use the space to store downloaded songs.
However, when asked how the developer resolved those storage concerns, CEO Karthik Bala said he couldn't talk about that yet.
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Comments
HAY GUYS, LETS INSULT SOME OF OUR BEST CUSTOMERZ!
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The good news its there are gonna be as cheap as regular thumb drives.
I can't go any further on details without getting fired.
how is more room a bad thing?
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I have yet to meet anyone who actually has had a problem as of yet.
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Who the hell deletes music.
Oh man I love that book.
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Then again, it seems like this guy has no confidence in WiiWare with casual gamers. He's basically saying, "We're not gonna see the same success with WiiWare as with WiiSports and WiIFit." Meh.
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"Statistically speaking, it is true that there are a small number of customers who feel that the flash memory is too small, while many others find that they have plenty of memory," [Iwata] said.
"However, because this small number of people are none other than the most avid players, we know we have to review the best possible solution to eliminate their inconvenience."
http://blog.wired.com/games/2008/05/iwata-teases-po.html
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