Supreme Commander 360 Goes Gold, Due June 23

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Publisher Aspyr has announced that Hellbent Games' Xbox 360 port of Chris Taylor's real-time strategy title Supreme Commander has entered the manufacturing process and is on track for a June 23 release in North America.

Originally developed for PCs by Gas Powered Games, the game was described by the publisher as having been "slapped on the butt and approved by Microsoft" in a recent press mailing.

"Our new baby will be in stores June 23," the publisher added.

For more on Supreme Commander's rendezvous with home consoles, check out our hands-on preview.

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From The Chatty
  • reply
    June 10, 2008 12:19 PM

    will there be a demo?

    I personally don't really believe an RTS will ever work well enough with the console controller, but certainly the developers deserve credit for trying.

    • reply
      June 10, 2008 12:43 PM

      This post is right on time.

    • reply
      June 10, 2008 12:45 PM

      It needs a demo, which in turn needs to be awesome, otherwise it will be DOA.

    • reply
      June 10, 2008 1:02 PM

      Demo plans haven't been announced. I'll post an update when I have more details.

    • reply
      June 10, 2008 1:06 PM

      u should try LOTR for the 360- im sure u can get it for like $10 now. The controls for that worked great, and i play PC rts' all the time. It even had some advantages for micro-ing your heros.

      I think there is a CNC 3 demo but they kinda nerfed those slightly- but the new controls for kanes wrath are supposed to be hella nice.

      i havent seen any shred of how they are going to work on this.

    • reply
      June 10, 2008 2:14 PM

      I've been playing Universe at War on 360. First RTS on console I've played and was really surprised how well the controls work. Doesn't really bother me.

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