Nvidia: 'Consoles Don't Threaten PC Gaming,' Enhanced Console Ports Provide 'Exciting Future'
by Chris Faylor, Jun 10, 2008 9:30am PDTNvidia VP of content business development Roy Taylor believes that the success of consoles "don't threaten PC gaming," but rather provides an "exciting future" as PCs will later receive enhanced editions of console games.
"The console is a baseline, the PC is going to be an improved version," he explained to Eurogamer. "If you look at Gears of War or Assassin's Creed...the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not. The PC version was better. That's an exciting future."
Echoing the sentiment of Crysis developer Crytek, Taylor expects to see less PC-exclusives as a result of rampant piracy and the "value of consoles," but noted that PCs should see more digital authentication and "service" releases in the future.
"You're going to start out with a basic service, which is the game, and then increase the value of that service through patches, mod packs, expansions, maps and so on," Taylor explained. "Most PC gamers also own consoles--not all of them, but a lot of them."
"PC gaming is changing and consoles don't threaten PC gaming. They're just different, he concluded. "That's why I don't see anything threatening about consoles at all."
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The fact of the matter is the PC environment is thriving. Blizzard, Valve, GameTap and FunCom all prove highly successful. The fact is, you cannot plop out another Generic FPS/RTS and expect to make money. You have to be innovative, you have to be good and you have to be interesting.
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Yeh, I particularly liked the 'enhanced feature' in Gears of War that deleted all your save games and other settings without warning. The notion that porting brings about better games is one of the most absurd suggestions I've ever heard. Most transitions from console are still usually train wrecks, and that's just the technical side, nevermind the fact the gameplay has been designed for a different type of gamer using an entirely different interface playing in a different environment (living room vs bedroom/study). It is true that you can do some interesting new things when bringing a game from console to PC, but if the game has been designed with the original platform primarily in mind, that will be the most attractive place to play it, which is a worry for the sustainability of PC gaming as we've known it in the past.
It's unfortunate to say, but it happens in all businesses.. companies go under. But for some reason, the PC and it's associated gaming industry seem to not give a damn if such a failure ALSO invalidates the usage of every single product they've made if that were to occur. It began with the bullshit with XP "phoning home" (or forcing you to call India..) in order to validate itself, and it's just going to get worse. While Microsoft is unlikely to go out of business anytime soon, what'll happen if they decide to just STOP validating XP someday? Get a new version of Windows? Ok, sure, but now apply that logic to your games. Games by companies which went under, or are so deep in the red that they're taking years to get out; Interplay comes to mind.. There is no "new version", so does that mean the hundreds of dollars you spent on their titles is wasted?
If Sears vanished tommorow, my couch, washing machine and 'fridge don't suddenly lose the ability to seat people, clean clothes or keep my food cool. Stop this bullshit with "as service" software EXCEPT when that software demands it to function, such as an MMO..
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Never bet against a trend.
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PCs in my opinion handle RTS and MMO's the best.
Consoles I find are better in regards to racing games and the like.
These simple points don't cover all genres but it's enough to keep me having both. :P
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