iPhone Games, $200 iPhone Revealed

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Update 8: The 8GB iPhone 3G will sell for $200. There will be a 16GB model for $300, which will also be available in white.

The 3G iPhone will debut in 22 countries July 11. It is likely that the App Store and iPhone 2.0 software will appear on that day, as an early July release was teased, though Apple has yet to specify an exact date.

Update 7: The company has revealed the iPhone 3G, which, compared to the original iPhone, is thinner, has 3G and GPS support plus a plastic back. No word yet on pricing or a possible price drop for the standard iPhone.

Update 6: Jobs says that "the number one reason people didn't buy iPhones is because they just can't afford it...as we arrive on the iPhone's first birthday, we're going to take it to the next level."

Update 5: The App Store will be available in 62 countries. Applications less than 10MB can be downloaded through the cell phone network--anything larger will require a wireless access point or iTunes.

Apple CEO Steve Jobs reaffirmed that App Store developers will keep 70% of revenue from their products. Developers can also set their own prices and there are no credit card or hosting fees, even with free applications.

The free iPhone 2.0 firmware that enables the App Store functionality will not be available until early July. iTouch users will be able to receive the software for $9.99.

Update 4: After some impressive game revelations and media, it appears that the gaming portion of the presentation is over. Now we are just waiting for Apple to reveal when the App Store will launch.

Update 3: Digital Legends has announced a unnamed action-adventure title that will be available in September.

The title sports dynamic shadows, touch controls, OpenGL, and was ported to the iPhone within four days.

Update 2: Pangaea Software has revealed Mac to iPhone game ports: Enigmo and Cro-Mag Rally.

Enigmo is a physics-based puzzle game. Cro-Mag Rally is a racer that uses the iPhone as a steering wheel. The below screenshots are from the original OS X versions.

Both will sell for $9.99, and both were ported from OS X to iPhone in roughly three days.

Update 1: Apple has unveiled details and screenshots of Sega's Super Monkey Ball, which will be available for $9.99 when the App Store launches. The company has yet to specify when exactly that will be.

Containing 110 stages, the tilt-controlled game was developed by Other Ocean Interactive across roughly four months. Thanks to Engadget and Gizmodo for the pictures and info.

Original Story: In just a few minutes, Apple is poised to pull back the curtain on its stable of externally-developed iPhone games and applications.

Several titles, such as Spore, Super Monkey Ball and Peggle, have been previously announced. However, many more are expected to be revealed at today's Apple Worldwide Developer Conference 2008 keynote address, with some speculating that the iPhone "could kill Nintendo DS."

Given Apple's tradition of providing products immediately after they are announced, it is extremely possible that many iPhone games will be available through the iTunes Store when it relaunches after the keynote.

Shacknews will be following the conference live and will be updating with product announcements and details as they are unveiled. In the meantime, please use this story as the center for all your iPhone and WWDC-related discussion.

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • DM7 legacy 10 years legacy 20 years
    reply
    June 9, 2008 9:49 AM

    If the iphone ever "kills" the DS, I'll eat my foot.

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      June 9, 2008 9:56 AM

      If you ever eat your foot, I'll eat your mom.

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      June 9, 2008 9:56 AM

      [deleted]

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      June 9, 2008 10:05 AM

      With or without the athlete's foot and corns?

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      June 9, 2008 10:16 AM

      Almost every 2 months the DS gets a game that makes some folks say "Damn I need a DS". How the shit do you compete with that?

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        June 9, 2008 10:24 AM

        its great it can cater to everyone. The old folks, young people, middle age its perfect.

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        June 9, 2008 10:31 AM

        Especially with a unit that costs 2-3x and doesn't have any form of real game library. Killer? Perhaps when the next-gen hand held is coming up for release.

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          June 9, 2008 11:11 AM

          I don't understand why every competing product needs to be a killer anyway. Thats why I hate that term. The iphone/ipod touch could be a real fun game device if this takes off, but I fail to see how they would directly compete with a giant like Nintendo. Just make some games as a bonus, like the way cell phones have snake.

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        June 9, 2008 11:47 AM

        The iPhone will be lucky to get key PC developers to make any game with it. No way in hell they are going to get any of the key console developers which make most of the library available for the DS.

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        June 9, 2008 2:57 PM

        ds has been kind of dry lately, what was the must have title in all of 2008

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      June 9, 2008 10:34 AM

      Same. I've put aside a bottle of hot sauce that I know I will never have to open.

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      June 9, 2008 11:21 AM

      I'm just waiting until the next iteration of Nintendo's Game Boy has cell-phone capabilities.

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      June 9, 2008 11:24 AM

      recession destroying apple revenue and stock price vs iPhone killing DS. I hope they have something better to close with.

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      June 9, 2008 11:29 AM

      I think if anything, the iPhone competes with the PSP a lot more than the DS.

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      June 9, 2008 12:07 PM

      ??? DS is for kids and gamers, not the iphone

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      June 9, 2008 1:03 PM

      isn't the existing cell phone game market approximately eleventy billion times bigger than the handheld market?

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        June 9, 2008 2:54 PM

        They sell more oranges a year than Ferraris but nobody writes in Forbes about how oranges are Ferrari killers, let alone a particular type of orange.

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          June 9, 2008 5:41 PM

          But what about apples? Won't someone think of the apples?

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          June 9, 2008 6:09 PM

          i wasn't really directly comparing the two markets, just kind of saying that i can see why some people think it has a chance.

          i mean, have you seen the cellphone games that providers charge subscribers like $10 for? it's like trying to port mario to the fucking light brite

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      June 9, 2008 6:09 PM

      isnt that what you said about the wings winning the cup lololol

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