iPhone Games, $200 iPhone Revealed
by Chris Faylor, Jun 09, 2008 11:02am PDTUpdate 8: The 8GB iPhone 3G will sell for $200. There will be a 16GB model for $300, which will also be available in white.
The 3G iPhone will debut in 22 countries July 11. It is likely that the App Store and iPhone 2.0 software will appear on that day, as an early July release was teased, though Apple has yet to specify an exact date.
Update 7: The company has revealed the iPhone 3G, which, compared to the original iPhone, is thinner, has 3G and GPS support plus a plastic back. No word yet on pricing or a possible price drop for the standard iPhone.
Update 6: Jobs says that "the number one reason people didn't buy iPhones is because they just can't afford it...as we arrive on the iPhone's first birthday, we're going to take it to the next level."
Update 5: The App Store will be available in 62 countries. Applications less than 10MB can be downloaded through the cell phone network--anything larger will require a wireless access point or iTunes.
Apple CEO Steve Jobs reaffirmed that App Store developers will keep 70% of revenue from their products. Developers can also set their own prices and there are no credit card or hosting fees, even with free applications.
The free iPhone 2.0 firmware that enables the App Store functionality will not be available until early July. iTouch users will be able to receive the software for $9.99.
Update 4: After some impressive game revelations and media, it appears that the gaming portion of the presentation is over. Now we are just waiting for Apple to reveal when the App Store will launch.
Update 3: Digital Legends has announced a unnamed action-adventure title that will be available in September.
The title sports dynamic shadows, touch controls, OpenGL, and was ported to the iPhone within four days.
Update 2: Pangaea Software has revealed Mac to iPhone game ports: Enigmo and Cro-Mag Rally.
Enigmo is a physics-based puzzle game. Cro-Mag Rally is a racer that uses the iPhone as a steering wheel. The below screenshots are from the original OS X versions.
Both will sell for $9.99, and both were ported from OS X to iPhone in roughly three days.
Update 1: Apple has unveiled details and screenshots of Sega's Super Monkey Ball, which will be available for $9.99 when the App Store launches. The company has yet to specify when exactly that will be.
Containing 110 stages, the tilt-controlled game was developed by Other Ocean Interactive across roughly four months.
Thanks to Engadget and Gizmodo for the pictures and info.
Original Story: In just a few minutes, Apple is poised to pull back the curtain on its stable of externally-developed iPhone games and applications.
Several titles, such as Spore, Super Monkey Ball and Peggle, have been previously announced.
However, many more are expected to be revealed at today's Apple Worldwide Developer Conference 2008 keynote address, with some speculating that the iPhone "could kill Nintendo DS."
Given Apple's tradition of providing products immediately after they are announced, it is extremely possible that many iPhone games will be available through the iTunes Store when it relaunches after the keynote.
Shacknews will be following the conference live and will be updating with product announcements and details as they are unveiled. In the meantime, please use this story as the center for all your iPhone and WWDC-related discussion.
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Comments
Good stuff:
3G (a given)
A-GPS (live tracking, directions, photo geotagging, sweet)
Thinner
App Store (but we knew about this already)
Battery life (but not removable wtf)
Bulk email move/delete (although shoulda been there from day one)
Push/Exchange/Corporate support
Price
Also I noticed on the Apple site that the iPhone has Web Clips on the Home screen. Is that a new feature?
Mixed:
MobileMe seems cool, but it's not free and I can get most of that functionality from Google for free
Craptacular:
No 32GB option
Where's the MMS?
No mention of a built-in or even third party IM app (what happened to that AIM one they showed off?)
No flash video support within Safari
Did they say anything about copy and paste?
No update to the damn shitty camera? No flash?
Is To-Do part of the Calendar app now?
No front-facing camera or video chat (I wasn't expecting this really, nor do I care that much, but I thought I'd mention it)
Overall this seems like a stop-gap update rather than a truly serious update. Granted they have done a lot with it, but I think they could have done more and just kept the price higher. I'd be willing to pay more if it had more of those features.
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They just increased the cost of the phone $40 and people love them for it.
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... can't afford it can't afford the phone plan! One time costs suck, but can be accounted for; recurring costs eat me alive.
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they still keeping with the brilliant "you have to send us the phone to change the battery" shit? who'se fucking brilliant design idea was that? i thought they were supposed to have smart engineers working there, please tell me this was a shitty management decision and not "as intended" by the designers.
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This is going to be fucking awesome.
It will NOT be fucking awesome to find out how much we iTouch users have to pay to get the same shit THIS time.
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Confirmed: If You Bought a 1st Gen iPhone After May 27th, You get a 3G iPhone Free
http://gizmodo.com/5014748/confirmed-if-you-bought-a-1st-gen-iphone-after-may-27th-you-get-a-3g-iphone-free
AT&T informed us that anyone who bought an iPhone after May 27th will be able to swap out their handset with no additional charges for an iPhone 3G.
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Good price though.
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Im about a year and a half into my sprint contract but Im gonna switch to ATT in july for the iphone. What kind of penaltys am I looking at for switching? Is it possible for my brother to take over my remaining contract to avoid penaltys?
What exactly are my options here? Also whats my best chances of getting service/iphone on july 11th?
I started looking at a smart phone to replace my aging flip phone, but damn data is expensive. Once I get a decent 600-1000 minute plan, a few hundred texts and its suddenly $90-100 a month. Crap? =\
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Will these games support multiplayer over wifi? I would like to see how well a $9.99 iphone game compares with the quality of a $30 game on DS. Then we'll see if its a DS killer.
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For the app store, the developer sets the price and keeps 70% of the revenue.
For a $5 application installed on just 1% of the iPhone's they have sold currently, you as the developer would make $210 thousand dollars.
That 6 million number is intentionally low, they might have an installed user base of 15-20 million in 2 years if the enterprise segment really picks this thing up. Throw in a $200 subsidy by AT&T for signing a contract (not a reality...yet), and this phone is essentially free.
You are looking at the next Motorola RAZR. And if you write the right app for this thing you will become insanely rich.
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HOLY SHIT, is anyone else as excited as I am about this?
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