Age of Conan Is 'Biggest MMO Launch Since WoW,' Ships One Million According to Developer
by Chris Faylor, Jun 06, 2008 8:07am PDTContinuing its trend of celebratory releases, developer Funcom announced today that Age of Conan has shipped, but not necessarily sold, over one million units worldwide.
Of that sum, nearly half have been shipped in the United States. The mature PC MMO launched roughly 3 weeks ago, hitting North America on May 20 Europe on May 23. An Xbox 360 edition is in the works, though no release estimate has been provided.
"Sales data shows that Age of Conan is the biggest MMO launch since World of Warcraft," Funcom marketing VP Morten Larssen noted. "The numbers are very promising, and we are very proud to be one of the fastest selling PC games ever in a launch month and the biggest simultaneous Europe/US MMO launch in history."
Known also for its work on The Longest Journey series, Funcom recently commented that the adventure franchise hasn't been abandoned, just placed "on the back burner" while it supports Age of Conan and continues development on other games, including its next MMO The Secret World
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Comments
The only real complaint i've heard is from people who are already level 80, in that they claim there is not a lot of endgame content. I would guess that part of their problem is that they either ground like crazy or they used a supposed Priest of Mitra bug to powerlevel (some peeps got banned for that bug), and they kinda got ahead of the curve. For most people, the game is rich and fun.
Once there are more level 80's, the city PvP will increase, and with additional higher-level content I think we'll see a real uptick in some of the overachievers' satisfaction levels.
As for the PvP, it's a lot of fun. They haven't implemented the PvP leveling system yet, which is wise, because it's better to start keeping "score" only after most of the potential bugs and exploits are ironed out. That said, the actual PvP is very well done, and even though there is no real cost to dying, other than a 1/2 hour cumulative res sickness (easily fixed by a visit to your gravestone or by getting a certain amount of EXP over time), it still gets my pulse going, although not as hard as EVE Online or UO used to, since you could literally lose it "all" in those games.
One other quality point that I haven't heard much about is the music, which is, by and large not just good, but excellent. The Celtic or perhaps Scottish-style singing in one of the earlier Cimmerian zones, is particularly beautiful, while the Set-dominated area of Bushbur is discordant, strident, and unnerving, and establishes a great atmosphere for the desert setting. Someone put a lot of effort into the musical score, and it shows.
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They have a WHOLE LOTTA problems that need to be addressed. This game is still very much a beta. Everything from broken feats, to nearly broken classes to basic game mechanics that don't function.
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The combat is awesome and for the first time in an MMO I actually look forward to getting into combat as a low level character.
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As with any MMO come back in 6 months and proclaim how many subscribers are still around from launch.
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