Time Warner Field Testing Metered Internet Plans; 5GB Min/40GB Max Cap, Overage Charges
by Nick Breckon, Jun 03, 2008 12:42pm PDTTime Warner Cable, the second largest cable internet provider in the US, has announced that it will begin field testing a new plan to meter internet usage.
The plans will introduce various choices of bandwidth caps and per-gigabyte overage charges to its customers in Beaumont, Texas. Time Warner executive Kevin Leddy told the AP that the metering will be rolled out in Beaumont starting this Thursday:
Tiers will range from $29.95 a month for relatively slow service at 768 kilobits per second and a 5-gigabyte monthly cap, to $54.90 per month for fast downloads at 15 megabits per second and a 40-gigabyte cap. Those prices cover the Internet portion of subscription bundles that include video or phone services. Both downloads and uploads will count toward the monthly cap.
"We think it's the fairest way to finance the needed investment in the infrastructure," said Leddy, who noted that 5 percent of Time Warner subscribers use up 50 percent of the company's available bandwidth. The company will charge customers $1 per every gigabyte used over their cap.
Bandwidth caps are a concern for gamers using services such as Microsoft's Xbox Live, where demos of titles can run in the multiple-gigabyte range. Valve's Steam service allows gamers to purchase and download PC games that can exceed 4GB.
The advent of internet metering can also be worrisome for digital entertainment providers. High-definition movie rentals typically weigh in at 4.5GB on Xbox Live, with low definition movie titles running at around 1GB on Apple TV.
Time Warner isn't the only company considering widespread bandwidth restrictions. Comcast recently announced that it will experiment with a 250GB cap, with plans to charge $15 for every 10GB used beyond the limit.
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Comments
40GB ain't spit.
People nowadays stream music, watch trailers online, play video games. As a professional in the media field, I upload spots, watch tutorials and stream all types of videos online, from work as well as from home. I can do 40GB in a heartbeat.
5% my ass... it's a lot higher than that. They just want to make you think its less so they can actually implement the plan then reap the overages.
If TW in my area goes that way, then I'm on DSL or something else.
And the argument for people who are using bandwidth for "legitimate" purposes is bullox. Bandwidth is bandwidth, it doesn't matter what you are doing, it still require resources. As for the downloadable movies etc that is starting to become more mainstream, maybe it would be possible to setup a free bandwidth to those servers. Basically Apple or Microsoft have an agreement for bulk discount prices for bandwidth to their servers where they subsidize the provider thus at the very least minimizing the price the consumer pays for purchased content bandwidth.
If you lived on a street with 100 people, and 5 people drove monster trucks with metal studs over it every day from work causing your street to buy a new road every year, I think the 95 people driving Hondas would be very pissed if the bill was split equally.
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40Gb is just an wholly unrealistic number for some of us. Even 80Gb could be a big issue depending on how connected you are to some services.
Game patches are sometimes reaching into 500Mb or higher. Game demos traditionally start at around 1Gb now. This doesn't include all the actual bandwidth of playing games online, especially if more than one person does it at a time.
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Honestly it will not be bad at all *IF* they do what many ISPs (Internode here does this) and has "free bandwidth" zones where they cache files on their network (so you're not hitting the internet). Other ISPs also have free peering agreements, meaning that if you're on time warner, and I'm on time warner, and I send you a file (through a direct transfer) and it doesn't hit the public internet then it doesn't count.
Things they MUST put on a local cache:
-Windows Updates
-ALL MMO updates
-XBox Live Updates
-PSN Updates
-Linux Updates
-Steam content server
Internode does 2/3 of those and thus I don't get charged against my bandwidth (40gb/month) except for ACTUAL "downloads" (web browsing, email, movies, etc).
A local ITunes server would mean I might even get an appleTV
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40 GB = 41943040 KB
30 days = 2592000 seconds
To hit that rate you have about 16.18 KB/s for every second of the month. 1.33 GB per day.
When I was in college my upload limit was 2 GB per 24 hour period. If I hit it my IP was banned for 72 hours. However I learned from someone in IT that it's the specific IP in the DHCP so I can release the IP and not renew it for an hour or two and then get an unblocked IP.
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Also this will mean that more than the 5% of the users will be aware of and strive to fully use their "right" of 40 GB transfers - downloading much move movies/music/files/pr0n than ever before. Grats TW!
I refer you to the book "Freakonomics", chapter one. In brief, a day care center had an issue with a few of the parents being late to pick up their children. This forced the center to pay employees extra money to stay late waiting for these few parents to show up. So the day care center had an idea; impose a fine on the late parents.
The week after the fine system was in place, the number of late parents increased dramatically.
The week after, the numbers grew even larger. And parents were showing up later and later.
The problem was that the day care center had established a monitory value for being late to pick up a child. Previously, parents showed up on time out of common courtesy. Common courtesy went out the door when a cold, hard dollar amount was in place.
What now exists with the vast majority of ISPs is "unlimited" bandwidth. There may be "soft" limits spelled out deep within the service contract, but those are rather nebulous, and rarely enforced. What TW offers here is a "hard" cap, spelled out specifically in the advertisements for this service. This will set a specific monetary value for the GB offered. Establishing a cold, hard dollar amount for bandwidth.
TW will HAVE to offer a "current bandwidth used" applet or web page. So everyone will know how much bandwidth they have left. And people will use as much of it as they can.
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what does this even meaaaaaaaaaaaannnnn
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All you that think digital downloads are the wave for games/software which will replace retail purchases well sucks to be you enjoy repaying for that d/l and cry some more
All you that think you need p2p to d/l ripped content, sucks to be you.
Not really new really, signed up with shitty cox cable 5 years ago and found they had monthly caps at the time but buried in their sub info. Dropped that account inside of 2 days since whats the point of high speed if your back to the days of dialup monitoring your bandwidth?
It's a cable connection it's crap to start with..
Seriously, I pay 50 bucks a month for 10 gigs, uploads inclusive. :(
I really need to switch, what's good in AU?
20000/1000 kbps
$59.95 per month
600 MB quota
Uploads count to quota.
Additional usage charged at $150/GB.
No, seriously I am not kidding, weeeeee!
http://my.bigpond.com/internetplans/broadband/adsl/plansandoffers/default.jsp
Fucking douchebags.
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Thing change. If you haven't noticed, more and more people are making use of the Internet every day. Netflix, iTunes, Microsoft Marketplace, etc. etc. Why drive to Blockbuster when you can stream the movie in a matter of seconds? Not only is it an instant gratification but you save money as well. How much gas would you use to get to the store? Time Warner has decided to be the new gas bill of the virtual drive to Blockbuster. They've put a price on the byte and it's $1 for every 1,073,741,824 bytes. What a deal you say? That's a lot you say? Well, Bill Gates once said, "640K ought to be enough for anybody." Will they make change to the value of the byte once more people make use of the Internet? How often do you see gas prices go down and how often do you see them go up?
I hope you understand what I am trying to say. If Time Warner makes this change, there is no doubt that companies will follow. Who wouldn't? It's more money for them! Furthermore, I'm sure online based companies are upset about this as well. I'm sure they'll have to make changes if this takes effect nation wide. Will Netflix reduce the price per movie to help ease the extra $1 the customer must now pay their ISP for downloading it?
I'll stop there... although I have plenty more to say. I only hope those in Texas take action right away. Call - COMPLAIN! It's your American duty. Don't let them rape you so that they can rape the rest of us. Although, there really isn't much else you can do. Greed is a powerful thing.
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40GB is probably good for my sister and her friends with all their fancy video, music, and other downloads.
Where's the gamer or serious user tier though? Just having to redownload my Steam library knocks me out of 40GB already. Just downloading some movies from iTunes pushes it higher. Games Demos, random movies. Why no higher tier?
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Comcast Beginning 'Net Neutrality' Testing
...those very few disproportionately heavy users, who are doing things like conducting numerous or continuous large file transfers, may experience slightly longer response times for some online activities, until the period of network congestion ends."
http://blog.wired.com/27bstroke6/2008/06/comcast-beginni.html
I mean... This *is* an effort to ensure subscription fees accurately reflect costs, and not some cheapass plan to increase revenue, right? Right?!
... (sighs) Gawd dammit.
Here's a helpful chart that tells you what exactly is a GB: http://www.hispeed.rogers.com/bband/content/keepingpace/howbigisagig.html
GUN
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Right 5 percent use 50%$...sure.
I would like to see the region that was tapped from as well as the age demographics involved.
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