No Additional Crysis Patches
by Maarten Goldstein, Jun 02, 2008 5:50am PDTIn the company's most recent Crysis update post on the Crymod forums, Crytek has revealed it currently has no plans to further patch the sci-fi action game.The company understands that "this news will disappoint many of you", but notes, "we are confident that the things we are working on will be appreciated by the community". Additionally, development on the Linux dedicated server for the game has ceased.
Considering recent comments by Crytek's Cevat Yerli, this news doesn't come as a huge shock. Although the game has sold well, the company still believes piracy significantly impacted retail performance. Yerli also said at the time that the company would move away from PC-exclusive development.
In other Crysis news, inCrysis has discovered that Crysis Warzone has been trademarked by Crytek. Other recent trademark submissions include Crysis Wars, Crysis Warhead and World in Crysis. These names could indicate an expansion pack, or a sequel.
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Comments
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ever noticed that CRY is in their name?...
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Wait, I forgot what I was saying. Nvm, move along..
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I would expect the game to sell a lot more based on the hype, but obviously people are not so much interested in yet another generic FPS title as they have thousands of them already available. Finally the game runs crap on most todays systems, and as this isn't Quake or Half-Life, scaling it down has no point as then it's really just another FPS game with virtually no "bang".
This "Crysis Warzone" trademark seems to suggest an expansion pack. I'm wondering if they're going to sell that as an MP solution, and have all future Crysis patches applied to that? It would effectively shut out anyone who doesn't buy the expansion pack.
Or maybe instead of a traditional boxed expansion pack, it's free, but the multiplayer becomes subscription with a monthly fee? That would mean those who want to play SP Crysis could download the expansion pack and install it, but not play online.
I dunno, we'll probably see what this "big announcement" is in the coming weeks.
END DUMB SPECULATION
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Publishers and devs typically budget for 1 or 2 patches. Anything beyond tends to be something of a debate as the publisher has made there money and is done (and the dev typically needs to get on to another project to keep money coming in so people have jobs).
Why the venom here? It seems like Crysis and EA provided pretty normal support.
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They blame piracy for their low sales, I blame inefficient coding. I didn't buy it because the main selling point was the graphics and I wouldn't have been able to run it at high settings and native resolution on my current rig. I was figuring I'd pick it up when the hardware to run it correctly was available and affordable, maybe next december or february. I did already buy Orange Box though, that runs great on my system. Now I probably won't end up getting it at all... unless I see it used for cheap :)
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Initially, Crysis sold poorly - only 83K units on its first weekend
http://www.next-gen.biz/index.php?option=com_content&task=view&id=8352&Itemid=2
Then, EA announced that Crysis had sold over a million units
http://www.incrysis.com/index.php?option=com_content&task=view&id=612
Then Crytek complained that the game hadn't sold well enough, blamed piracy.
http://www.shacknews.com/onearticle.x/52457
We can postulate forever about the last one - maybe they thought they should sell more, maybe they're trying to justify their move to consoles, whatever.
What I want to know is how they both claim that Crysis sold over a million units and was also a disappointment. Did they think they would sell exponentially more? Is the one million figure something bogus like the number they sold to stores, not to consumers? Were they looking for COD4 numbers?
For what it's worth I just recently got the game along with a big computer upgrade and I love it - it's not The Game To End All but it's great fun.
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Seriously Crytek, what the hell? Your little piracy rant about the PC was bad enough. Now you're cutting off support for what should be a long-legged benchmark for PC graphics. I don't remember id cutting off support for their system hogs because they didn't sell that well initially; that's the price of making a game with bleeding-edge graphics -- don't expect it to sell millions the first month, instead support it for the long haul so that everyone who buys a new PC within the next two years also buys your awesome looking game. Also, promote the hell out of your engine. It seems that CryEngine 2 was heavily promoted before Crysis was released, but since release I have yet to see anything else being done with it (other than YouTube videoes)... maybe it's not as good as we were led to believe (in terms of scalability, adaptability and modularity)?
Crytek, You had better be working on something amazing for the PC (which I know you're not). Ugh. Also: STEAM.
At least Doug Lombardi knows what's up: http://www.shacknews.com/featuredarticle.x?id=873
Didn't realize this turned into a rant. Jesus. [/rant]
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moooooooo
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It is a system hog and I hoped for a little more optimization in the future, but it actually runs nice on my rig now thanks to Shadowdane's tips here: http://www.shacknews.com/laryn.x?id=16991630
If you guys are still having performance issues, give that a try.
I think its obvious that there were production problems with Crysis. We've all seen and read the issues with development of the story, the changes they made in the ending due to so many things (tech being one of them for certain).
So combine the problem of a weak story (which both farcry and crysis have) and bring in even more horrific system specs for your average gamer. Most people won't buy the SLI rig to run this beast in full view.
(Secretly I wonder to myself would iD or Epic have had those problems themselves with the technology limitations?)
Now you have poor sales in the first few weeks from retailers, so retailers are pissed and start bitching at EA. EA puts a spin on it to try and get press coverage and all the gamers who buy product look at this and go "huh, its sold alot, but none of my friends have it and none of my PC's will run it."
Next step after this is due to the lack of real interest from the game buying public, the game falls to pirates and I'm betting that alot of this segment would not have purchased the game anyways.
After this, Crytek announces no more concentration PC games and thus alienates its fanbase.
Finally we come to this story. This has been a PR nightmare. Let alone the technological one. Its obvious there were production issues of some kind for them to make the drastic story changes that they did, however it would seem that the business side attempted to clean up some of the problems and spin it differently, which didn't work. So for some stupid reason the head of Crytek intimates to his fanbase that they are no longer going to be supporting them, and then today we get this update.
Poorly handled on all fronts I suspect. And this is just an opinion of the news stories I've read on the shack. I'm sure I could trawl through them and link them, but to what end? Unfortunately this developer had a bad experience with the PC world and as such they will have to make due in other retail spaces.
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There ARE people who've paid for your product, show some fucking support and patch things that need it. Because of this comment, I won't be buying another Crytek game. PC, console, or otherwise.
Way to let the warez monkeys win.
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hahah yeah right Crytek fuck that. I didn't buy your game cuz I couldn't fucking run it!! Its the only game I can't run, and whle it is ground-breaking in a lot of ways and it IS gorgeous...I"m not dumping $500+ for one game that appears to be 'meh' after 1/3 of the ...uh..story.
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Sorry you guys made some bad business moves. Stop blaming piracy. I know you read this forum you are not fooling anyone.
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Even though I have a pretty great system the frame rate still sucked. It was fairly smooth on 'high', but I can't say it looked particularly impressive on that setting. I mean the challenge is to get the best possible balance between good looking visuals and a smooth frame rate, and Crysis failed big time on achieving that. If you want to look at awesome graphics just fire up a complex scene in 3dsmax. Will have all the next gen features.
Well, if Crytek doesn't care about their community, then I don't care about Crytek. Let's all point and laugh as Ubisoft Montreal uses the FarCry brand to create a product with far more depth than Crysis had.
I think it's sad that when I ask the question "Hey, I'm at the stupid floaty tower part, does it get better after this point?", the answer is "No." A little less than half the game in front of me, and I'm almost guaranteed to be disappointed?
As punishment, I'm not purchasing another of their titles, and I'm extending only negative recommendations for any of their future endeavors. CRYTEK IS DEAD TO ME!!
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And afterwards they will be surprised how the multiplayer component bombed like in Far Cry...