Beyond Good & Evil 2 'More Accessible' Than Original, Says Ubisoft
by Nick Breckon, May 29, 2008 10:25pm PDTThe sequel to Ubisoft's action-adventure title Beyond Good & Evil will appeal to casual gamers moreso than the first game, Ubisoft president Yves Guillemot said at the recent Ubidays press event in Paris.
"We saw with Beyond Good & Evil that so many customers were extremely happy with the game," said Guillemot to Next-Gen. "We had a different audience at that time. We had more core gamers than casual gamers than we have today."
"We think the game was probably a little too difficult for the general gamers at that time. We're going to make [Beyond Good & Evil 2] more accessible and make sure that it's really done for the new generation that's come into video games."
Beyond Good & Evil was a hit with critics after its release in 2003, but ended up a financial disappointment for Ubisoft. The game has since gathered a cult following of fans.
The sequel was announced by Ubisoft earlier this week. Series creator Michel Ancel is on board to helm the anticipated project.
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Comments
Now this was at a time where the "casual" gamer did not exist, what this potentially means for the sequel
is frightening.
Another example might be Sands of time and its sequel Warrior Within.
What is really irritating is that the original game was not difficult or inaccessible at all with the sole exception of the last bossfight.
And that one was only hard because you had to memorize certain patterns, which admittedly was beyond annoying.
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