Evening Reading
Just when I think messing around with computer hardware is starting to get easy enough where I would feel comfortable suggesting a non-geeky...
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I haven't enjoyed a game's flamethrower since RTCW.
Far Cry 2's is gonna give that flamethrower a run for its money http://www.shacknews.com/onearticle.x/52884-
Supposedly there's a flamethrower in Gears of War 2 that's pretty cool as well. Hitting the perfect reload on it increases it's range and intensity.
Read more here: http://www.xbox360fanboy.com/2008/05/28/gears-of-war-2-multiplayer-detail-explosion/ -
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I love a good flamethrower - like Kingpin, RTCW, TF2.
Fire looks like it plays a big part in FarCry 2 if you've watched any of the gameplay videos. You can set the buildings, trees, and savanahs align, then the wind can carry the flame and move it along to do all sorts of crazy shit.
I just hope that the guns in FarCry 2 go where you point them, and have some stopping power. FarCry 1 was legendary because it had more than 1 gun which could mess guys up from a decent range, and the guns generally shot where you pointed them. FarCry 2 is in one bigass map though - so I'm worried they might try and make it last longer and feel more dangerous by gimping the shit out of the guns.
Here's hoping it is as awesome as it looks - a huge map (20, or 50 square km they said?), shitkicking guns, good ai, non-linear mission structure, and then 99% just setting you loose to do as you see fit.-
Kingpin's flamethrower sucked, but you can't attribute that to the weapon itself. It definitely threw flames. The 'sucked' part about it was how you would light guys on fire, who would then proceed to run around like retards, screaming their heads off. Then, suddenly, MAGICALLY, the flames would go out and they would continue shooting like nothing happened.
What a fun game that was.-
I loved Kingpin :)
My love of the flamethrower was probably influenced by how amazing it looked. I have only passing recollection as to its effectiveness, and thinking back on it, I seem to recall being in a crappy spot on a roof with the flamethrower trying to find health after I guy I tagged didn't die from it.
I remember I loved the game and its style - and I remember that the tommygun was damned effective.
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Bleh, with the TF2 one you can totally cover people in flames and still not set them alight, and yet if you run past a pyro as one of the weaker classes you can die in under a second despite him not even looking at you,
Its hit detection is awful, and seems to be getting worse. It also likes to shoot out at odd angles, too. Trying to burn someone on the floor below you is almost impossible, the flame just wants to zoom off at right angles :(
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the flamethrower in Call of Duty United Offensive deservers some props I feel
http://youtube.com/watch?v=DBrqoisOOOU