World in Conflict Patch 8 Released

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A new World in Conflict patch has been released, updating Massive Entertainment's strategy game to version 1.008. The patch offers improved in-game voting, additional user and clan ignore functions and improved network code stability. Click through for a full list of changes

World in Conflict Update

Update #008

This eighth update for World in Conflict fixes balancing and bug issues and introduces some new features, like improved in-game voting, new ignore functions and improved network code stability. There are also several additions to Massgate, including new banners and new explanatory texts for missing content.

New features:

- Improved in-game vote system.

- Special Ability icons now show the number of selected units ready to fire.

- Extrapolation added to the network code. This should decrease lag caused by high packet loss. To disable extrapolation, append “-noextrapolation” (without the quotes) to the target path of the WIC shortcut.

- Expanded the ignore functionality on Massgate to cover clan challenges and chat rooms.

- Unit shields will now always be enlarged on mouseover regardless of selected unit.

- Unit movement arrows are now more visible on the Megamap.

- Added a hyperlink pop-up when the client is missing map or mod content.

- Remote admins can now switch a ranked server to unranked and back.

- Added explanatory text to the abuse report window.

- Added Massgate banner.

Units and balancing:

- Improved infantry forest cover logic. When ordered into forest cover, infantry units should now always find actual cover.

- Increased accuracy and tweaked fire rates for Armored Transports.

- Improved stealth slightly for Demolition Engineers.

- Improved power of Demolition Engineers’ Demolition Charge. It now destroys most bridges with one charge.

- Fixed discrepancies with US Medium Tank and US Light Tank view ranges compared to USSR and NATO.

- Fixed discrepancy with the duration of the USSR Medium Artillery special ability compared to US and NATO.

Bug fixes:

- Fixed a bug that caused disconnects with wireless network cards.

- Friendly fire warnings are not triggered by stray bullets anymore.

- Fixed a Reinforcement Point exploit that used unit drops and role changes to get additional Reinforcement Points.

- Fixed a bug that caused units dropped by Tactical Aid to be blinking and untargetable.

- Fixed buildings on several maps that could not be targeted by air units.

- Fixed fortifications on several maps that could become untargetable.

- Fixed a bug that caused Kick-vote to be active in clan matches.

- Fixed a bug that caused Kick-on-idle to stop working.

- Fixed a bug that required spectators to click “ready” for servers in match mode to start. Only players in teams count now.

- Fixed a bug that caused the TA cooldown to not reset when matches started in match mode. It should no longer be possible to deploy Tactical Nukes prematurely.

- Fixed a clan challenge bug that caused the wrong number of members to be shown as online on the clan you challenged.

- Fixed a crash related to map voting and custom maps.

- Fixed an issue with TA ground markers behaving incorrectly in single player.

- Max camera height settings no longer affect single player.

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