Age of Conan Surpasses 400K Players, Reportedly 'One of the Fastest Selling PC Games' Ever
by Chris Faylor, May 27, 2008 8:26am PDTDeveloper Funcom has announced that its subscription-based PC MMO Age of Conan: Hyborian Adventures has accumulated more than 400,000 players since it launched on May 20, with "almost half" of those players located in North America.
According to the company, these figures make the gore and nudity-filled title "one of the fastest selling PC games of all time." At present, the only way to enter the world of Hyboria is to purchase the retail box. Each copy of the game comes with a 7-day guest pass, though the codes are not yet available.
"The initial sales and reviews are very encouraging, and it's great to see that so many are enjoying Age of Conan," Funcom CEO Trond Arne Aas said with a grin. "This is just the beginning, and we already look forward to massive updates and cool new features."
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Comments
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It seems like the funcom forums is full of irate, ignorant WoW players, who have never played anything else in their gamer careers. I die a little inside every time i read their posts.
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Instanced PvP, with even teams, and even levels, and all the other balancing elements, is just fine. On the other hand, last night I got jumped by two guys that were around two levels above me. I ran for my life, then snuck back around and jumped them while they were somewhat separated. I took out the caster first, then ducked around a corner so the archer-type couldn't get a bead on me. I waited around the corner like Bugs Bunny with a mallet, and dropped a bunch of DoT's on him as he rounded the corner, then kited him until tried to run, at which point I croaked him.
It occurs to me that a large, large part of the gaming community hasn't had a hardcore PvP experience. UO'rs and Darktide AC'rs are probably in their late 20's, early 30's by now, and there's a whole generation kids raised on "PvP with rules" thanks to WoW.
This is going to be fun for everyone involved.
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:(
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The game definitely has its run-of-the-mill mechanics, and there are some things that made me wish I had my WoW hud. I miss LFG and trade channels, a meaningful social pane (that SEPARATES guildies from friends), and more. I am looking forward to seeing how the economy goes now that they fixed traders and bankers.
There are a number of things that need fixing in the game, for sure, but they're getting there, and pretty damn quickly. While it would have been nice to have an bug-free, feature-filled game at launch, that has NEVER happened with an MMO, but AoC has done a very nice job with handling the launch, IMO.
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The hardware manufacturers should be thanking Funcom right now.
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I am disappointed. Read lots of R.E. Howard, L. Sprague de Camp, and Lin Carter when I was growing up.
I have to say tho, that the PvP rule set for the Early Access server sucked major ass, with no respawn protection resulting for constant graveyard (respawn point) ganking. The starting area was way to much instanced to for my liking, but this are minor faults. And there's too much walking :) with to few respawn points, but that's my personal opinion.
All in all a great game.
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I did read someone post a little while ago (can't remember if it was the AoC forums or here) that they were disappointed you didn't have the option to side with Strom and the Red Hand. These are the kind of quest opportunities I'm talking about because they involve multiple factions and could potentially have had multiple options for completion. To be fair, multiple quest options are getting into the realm of single-player RPG, and that may have ended up being bad for the whole game.
Blame PC pirates, they deserve more credit. Epic demands..
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"The buddy key program will open as soon as server capacity allows. Please check back later."
So people may as well stop asking, for now at least ;)
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I already canceled my account and will resume it in 6mo once they've had a chance to polish the game. I don't feel like playing a beta atm.
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"That is both unusual and perhaps, cool," said PR_Flak, allowing himself to release an unassuming giggle that foretold of further private commentary amongst his peers. "Well done, indeed."
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