The restriction, which currently limits games appearing on the platform to 150MB, has often been cited as a confining factor in developing titles for Xbox Live Arcade. But Edery, asked about a rumored increase to 350MB, noted that the limit is meant to maintain the platform's focus on smaller, more accessible experiences.
"It's a steady progress. We've been listening to our partners, listening to our customers to try and get a feel for what's right," Edery told GamesIndustry. "We don't want the size limit to hit the roof because we think there's some value in promoting small pick and play experiences that don't cost USD 20 million, it's good for the ecosystem."
The last increase of the Xbox Live Arcade file size limit was March of 2007, coinciding with the release of Digital Eclipse's port of Castlevania: Symphony of the Night, which saw XBLA's launch limit of 50MB boosted to 150MB.
Though several developers have complained about the current limit, Microsoft has made an exception for Capcom's Super Street Fighter II Turbo HD Remix which will likely top out as the largest XBLA title to date.