Sonic Unleashed Preview
by Nick Breckon, May 16, 2008 12:39pm PDTSonic Unleashed is a return to concept for Sonic Team. The plan is to get the hedgehog back to his fast, level-based platforming roots. Less awkward adventure, more speedy action.
To that end, this is a Sonic-focused game. Other unspecified characters will be present, but you will only assume control of them for short periods of time.
Of course, after berating a Sega representative, it was revealed that there will still be a Sonic Adventure-esque town area. Players will be talking to other characters, and getting through some kind of story. Sega stressed repeatedly that this portion of the game will be entirely optional, with a portal transporting players to the stage sections.
There will also be nighttime levels, separate from the daytime excursions. These will be focused on combat over platforming, presumably where Sonic undergoes that werewolf transformation that Sega's hinted at. Like the town area, details on this portion of the game will be released later on.
And the rest? Imagine Sonic Adventure's action stages, but with a little more variety.
We first got a look at the bright beachy level from the trailer, which Sega noted was around 80% complete. Using the Hedgehog engine, which has been in development at Sega Japan since 2005, the game looks sharp running on Xbox 360, with some impressive motion blur effects. A few framerate problems popped up here and there, but considering the early state, it ran at a pretty good clip.
The engine was built to support fast switches between 2D and 3D, and these were employed generously during gameplay. Much of the racing takes place from the classic 2D view, with players jumping on springs, moving platforms, and other Sonic standards.
New to the series is a Ring Energy meter, which increases as Sonic picks up rings. The more rings within a shorter time span, the faster it grows, finally reaching the maximum. This triggers a Sonic Boost, which sees Sonic plowing through enemies at high velocity.
Most of the interesting mechanics came into play with the switch to the classic behind-the-hedgehog view, which is changed automatically depending on the section of the level. Players will be able to execute a Sonic Drift in this view, acting a bit like a Mario Kart slide for cornering. There is also a Quick Step move, which has Sonic juking to the left or right by way of the right or left bumper controls.
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