EA: Keep Comparing Battlefield Heroes to TF2
by Chris Faylor and Nick Breckon, May 14, 2008 12:54pm PDTEvery time that EA DICE's free multiplayer shooter Battlefield Heroes (PC) is mentioned, someone always brings up its similarity to the artistic stylings of Valve's multiplayer shooter Team Fortress 2.
You'd think it would get a little grating after a bit, but Heroes producer Aleksander Grondol sure doesn't mind. In fact, he seems proud of the comparisons between Heroes and Valve's J.C. Leyendecker-inspired efforts.
"If they want to keep comparing it to TF2, I think that's perfectly okay," Grondol told Shacknews in an interview. "It's an honor to be compared to a great game like Team Fortress 2, and I think the art style in TF2 is awesome."
"We're obviously not trying to take anything from TF2 in terms of gameplay," he continued. "I think once you actually start playing it and see the difference for yourself, then it becomes quite apparent that it's not TF2."
Shacknews editor Nick Breckon seems to concur. His recent impressions suggest the gameplay of Battlefield Heroes borrows more from World of Warcraft's than Team Fortress 2.
Then again, with Grondol egging people on, it doesn't seem likely that those comparisons are going to stop anytime soon. But with the free-to-play game slated to premiere sometime this summer, maybe, just maybe, those critics will find something else to occupy their time.
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Comments
No shit sherlock, you copycat bastard. Anyone would love to be compared to the original when they create a clone or fake. EA's BH reminds me of all the shit Street Fighter clones that came out after SF became popular. I bet they all liked the art direction of the SF series, and would love to be compared to SF.
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1: They're not charging money for the game. That in itself will attract the lowest common denominator towards the game. I played a lot of GunZ and WarRock. Utterly horrible teammates in both games. How do you think this will effect tactics and strategy in Battlefield Heroes?
2: No learning curve. Now I have NO problem with a game having simple game mechanics... But the complexity is what made BF2 so enjoyable. You get killed a lot when you first start playing, but then you start to get better. There really is nothing like the feeling you get when you make 96 points in one round, and receive the Gold Star.
Also, if you're going to have the ability to get better weapons... It's a lot more enjoyable when the better and more experienced players get access to said weapons, rather than the kids who have their daddy's credit card.
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XIII
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I believe, they started the development after TF2 was released. Because than we got the first concept drawing and later some screens (very early in development imho).
I still state that EA wants it's own TF2.
I have to say the trailer was hilarious though (swearing 12yr olds that play the game for 8 hours etc etc.. fantastic, because that's actually the public that will play that game. 12 yr olds!)
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http://www.shacknews.com/laryn.x?story=48454
This video highlights the process and justifications for the decisions they made. The style plays both an aesthetic and game-play role in distinguishing classes and providing relevant info to the player. Secondly, it's not just the style of TF2 that made it charming, but also the fact that they created characters from the classes, evident in the "Meet the ______ " videos. Finally, many games still opt for purely photorealistic or non-photorealistic effects. TF2's style s an interesting blend of photo and non-photo realistic elements that pretty unique.
If you look at BF:Heroes, you see no distinguishing styles between characters. The style is solely aesthetic. The developers weren't concerned as much with portraying subtle cues visually as much as creating an all-encompassing light-hearted impression with the game. There's pretty little doubt that they were at least somewhat inspired by TF2, but they aren't copying the style so much as copying the idea to blend photorealistic and non-photorealistic elements.
The comparison to PIXAR, or more importantly The Incredibles, is silly. The characters in the Incredibles are more highly stylized, less anatomically correct than TF2. Just because the heavy has a big chin like Mr. Incredible does not mean they were copied. Chins are typically one of the most exaggerated features in a caricature, and typically implies power and dominance. Saying Valve copied PIXAR solely based on that feature, and frankly there are few if any other similarities, is silly.
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http://www.shacknews.com/screenshots.x?gallery=9774&game_id=4948&id=118856
http://www.shacknews.com/screenshots.x?gallery=9774&game_id=4948
http://images.google.de/images?q=village+people&hl=de&client=firefox-a&rls=org.mozilla:de:official&hs=o34&um=1&ie=UTF-8&sa=X&oi=images&ct=title
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its the suits behind it that irk us, its the fact that they would have shot down any project with non photorealistic render like TF2's before TF2 came out, thats what pisses people of about this and EA in general
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Plus it's free. :P
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Nice work ?
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So what if they look similar. It's not like they're going to play the same.
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In most cases, this is when stuff gets copycatted. Oh, and I am not saying there is anything wrong with that.
How bout a variety of games that are successful and fun? It is going to be FREE so we shouldn't even be ARGUING.
I can't even COUNT how many games I THOROUGHLY enjoyed that copied something else. The game they 'copied' was fun, so why not?
Also, it has vehicles and it is free... OMG THEY COPIED THE ART STYLE... yeah? The art style is highly appreciated by lots of people and lots of people love it.. what is the problem here?
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