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LucasArts: 'We're Not Shutting the Door on PC'

by Chris Faylor, May 12, 2008 10:39am PDT

Though LucasArts' physics-intensive effort Star Wars: The Force Unleashed is hitting every major system this fall except PC, the longtime PC developer has reassured fans that it is not abandoning the platform.

"We're not shutting the door on PC at all. For this project, it happens to be that we don't have a PC SKU," producer Cameron Suey told VideoGamer. "We do hear that complaint [that PC gamers want The Force Unleashed]. I definitely wish it had been possible."

While acclaimed PC developer Crytek has referred to piracy as "the core problem of PC gaming" and its reason to pursue multi-platform development, Suey attributed the missing PC edition of Force Unleashed to the platform's wide array of possible hardware configurations.

"[If we made the game for high-end PCs], someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game," he continued. "On the other hand if we made that game for as many people as possible then it's not taking advantage of what those $4,000 systems can do."

While LucasArts is internally developing the Xbox 360 and PlayStation 3 editions of The Force Unleashed, outside developer Krome was brought on to handle the PlayStation 2, Wii, and PSP versions, with n-Space behind the Nintendo DS iteration. All are slated to arrive on September 16.

But what of the time when LucasArts' delivered such notable PC efforts as X-Wing, TIE Fighter, and Day of the Tentacle?

"There wasn't such a variance [in the past] and it made a lot more sense to develop on PC [then]," Suey concluded. "We're definitely not out of the PC market. It's just with our choice for this game."





Comments

40 Threads* | 189 Comments






  • Yea right! With nVidia just getting their PhysX running on CUDA, there's no way they would be missing out on this opportunity. They prepair to roll out their next gen GT200 marchitecture (or what ever the hell it's called these days) about the same time SW:TFU is tentatively due.

    And as PhysX has already already been implemented to run as an integrated part of Euphoria once, I don't see how the Big Green could afford to pass out on the first two "next gen" titles featuring the Euphoric sweetness.

    As a new proprietor of Ageia's API, they simply have too much at stake; especially now that they're practically waging an open war with Intel on all fields including Intel's own physics implementation on Nehalem, the RayTracing ruckus, not to mention Larrabee which could effectively shut nvidia out of the integrated GPU/HPC desktop solutions of the future.

    All the hush hush surrounding the GTA IV PC version and now this, could be simply down to some NDA practices. I bet we get to hear alot more regarding the future of PhysX and CUDA around Q3. Nvidia didn't acquire Ageia for nothing.

    If I'm utterly wrong here, then Nvidia deserves to burn and there's truly no future for PC gaming, at least not in the [s]dumbed dow/s] high-end consolized section :P

  • what about the OBVIOUS solution??? make a pc version that has NO ABILITY TO SCALE THE EXPERIENCE. your rig must meet exacting requirements. it must have this amount of ghz, gbs and dbs. no less. and no more... for some reason.

    make it like an ultra tough door man - you either have the goods or you don't, and if you don't, you just ain't gettin' in.

    might even create an upgrade rush like in the days of voodoo or sound blaster... or cd-rom. except this time, all the required components will be electroplated in gold and laced with pcp.