Haze Screenshots Spread Yellow Fever
The Free Radical-developed shooter and its KoRn-produced title track should hit North American retailers on May 20. A downloadable demo, featuring four-person online co-op, will be available from the North American PlayStation Store tomorrow.
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Why the hell would a soldier go into combat wearing a color that bright? Just stupid.
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I generally equate an FPS with auto-heal as being dumbed down to allow less skilled people to play it. Part of the difficulty of a good FPS (IMO) is both having a keen aim and managing such things as ammo/weapons/health.
Just shooting guys is the easy part. Shooting guys while avoiding damage because you only have 15 health and finishing them off with your last grenade is what makes an FPS EPIC. There's room for both types of games in this market, but give me Stalker or HL2 over COD4 SP any day of the week.-
I think it was a bad game to begin with, but I found the epic scenario you described in MOH: Airborne to occur far to often and to be more frustrating than fun. Over the course of the level, I'd have to back off more and more as I took damage to the point where I was crawling forward, checking my scope, inching forward some more, shoot one nazi, then repeat. The pace of the game slowed to an unacceptable level and I got bored.
In CoD4, if I do stupid stuff, I die quickly and it reloads. If I do something dumb, but recover fast enough I can adjust and live through it. It never slows down, I never have to spend time searching for health packs, and all my controller buttons can focus on guns and cool stuff.
I think both systems can be done really well. Half Life 1/2 are some of my favorite games, every time I pick them up. But, Valve has excellent level designers and the health stuff isn't an issue unless you just suck. -
I've always felt this way too, "dumbed down". I generally dislike autoheal, it's too forgiving to the point of being too easy... like the damn Vita Chambers on Bioshock.
I think the best way is to have a health pack inventory of sorts, like on Undying, Deus Ex, FEAR or Bioshock. That way, you don't have downtime or backtracking for supplies but you also have to consider your limits for tactical purposes.
In games with NPC allies like this one or COD, you should at least be forced to rely on an medic NPC to heal you ... that would make more sense realistically, and force you to give a damn about whether they live or die.
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Remember, game designers, your primary goal is always to make your title as realistic as possible! The sole purpose of video games is to act as a perfect simulation of real life, and considerations such as original visual style and gameplay mechanics intended to make your offering more enjoyable should be cast to the side in pursuit of this higher quest!
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