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Bourne Conspiracy Demo Arrives on Xbox Live

by Chris Faylor, May 05, 2008 10:30am PDT

Publisher Sierra has released a downloadable demo for the Xbox 360 version of High Moon Studio's action-espionage effort Robert Ludlum's The Bourne Conspiracy (PS3, X360).

Packing a small portion of the conspiracy-driven single-player campaign, the 1.24 GB download is currently available from the online Xbox Live Marketplace. A demo for the PlayStation 3 version of the title will hit the PlayStation Network on Thursday, May 8.

Due out June 3 in North America and June 27 in Europe, the game mixes elements from the Bourne books and films along with new material approved by the estate of deceased creator Robert Ludlum.





Comments

8 Threads | 10 Comments
  • I really wanted to like the demo. It failed in a bad way, gloriously. The key to a good game is to make people forget they're playing a game. And Bourne constantly had you checking your gamepad.

    There's that generic "Gotta do key-moment action" which is about randomly giving the player 1 of 4 buttons to push with no warning. If you fail in the 2 seconds they give you, the encounter is lost and you have to restart earlier in the level.

    Sometimes you'd be interactively fighting someone with combo moves. Other times, it was a short cinematic. So which is it? How is the player going to know if he's going to fight an adversary or just get close enough to initiate a takedown cinematic?

    You could attack with "anything" ... but it wasn't really by player choice, it was only if you were close enough to a special item. You don't scope out the area and see options, then use any of them.

    The car chase was promising, but very short -- both in duration and distance. The streets were sparse and therefore seemingly wide... more like deserted New York than a (desired) twisting winding European street. Europe might be just like the level, but it's not what I was expecting.

    On the upside, they did a great job at re-creating the Bourne universe (cinematics, visual quality of the environments, story moments, etc.)

    -- Technically, visually great game.
    -- Awful broad gameplay rules and mechanics.

    (Most games fit inside of these bullet points. Easy to make things work technically. Harder to find that elusive fun experience.)

  • I was really looking forward to this game...but the demo left a sour taste in my mouth.

    Pros:
    * Nice graphics (Unreal 3 engine probably had a lot to do with this)
    * Somewhat fun hand-to-hand combat (although seemingly limited range of common combos :( and kicks seemed hard to pull off for me)
    * The 'takedowns' throwing guys into the environment was pretty cool

    Cons:
    * QUICKTIME EVENTS SUCK. Especially their implementation - I was playing on freaking trainee and missed almost every one of them the first time. Did they playtest the demo with regular users at all?!
    * Loading times/lame-ass loading screen. If I have to sit and wait for something to load at least give me something cool to look at, not a screenshot + LOADING... with the ...'s animating from . to ...
    * Yeah those above two problems pretty much ruined the demo for me, I was frustrated pretty much the entire embassy level, tried the next one (train station) a little and then just gave up.