Street Fighter 2 Creator Warns of DS Market Crash
by Aaron Linde, May 02, 2008 4:54pm PDTCapcom vet and Game Republic founder Yoshiki Okamoto says that the market for Nintendo's DS may be destined for a market crash similar to Atari in 1983.
Speaking on Nintendo's wildly popular Nintendo DS, Okamoto suggested that the system's rapid growth and glut of available software might indicate an impending doom for the market, particularly in North America.
"I think it's a fact that the market blew up more rapidly than even [Nintendo] thought it would," Okamoto told Gamasutra. "And the faster something expands, the easier it is for it to deflate again, right? I hope they come up with a way to avoid this with the DS. But for one thing, there are way too many titles out all at once."
"You've started hearing the phrase 'Atari crash' pretty frequently," he added. "People are talking about how the second 'Atari crash' is around the corner. And Nintendo is the one that has to figure out a way to stop it."
The infamous Atari crash in 1983 was prompted by a number of factors, including increased saturation of consoles and products on the market. The crash nearly destroyed the then-fledgling game industry.
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Comments
Not that this guy should be worried anyway. Pretty much all the best-selling games are from Nintendo anyway. ;)
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Thinking about it that way it sounds as though Yoshiki Okamoto is saying that he wants to make sure the expanded audience does not go anywhere. Nintendo needs to make sure that these new gamers stay with gaming rather than remember it as something that they did for a few years. They are not less aware of quality as our ilk would so quickly claim and if the impression they get of Interactive Entertainment (video games) is that they are cheap crap they will go find another form of entertainment.
The most interesting thing to come out of this is that the responsibility is put on Nintendo. For a company that is pegged for never reacting we are actually seeing an overreaction. In the past they were told by third parties that they needed to be less restrictive so they did an abrupt 180 to help court them back. The result is there is no quality control. I think that the developers of shitty games need to take responsibility too, regardless of the platform they are working on.
So, no I don't think we are going to see a market crash on any platform and if there is I suspect it will more be a result of budget games that are not sent to market at budget prices. Don't try to sell me a crossword puzzle collection for $40 it won't happen.
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The crash wasn't because of any particular title or system, it was cause the market got saturated with crap. Back then all you had to look at was a nice painting to try to decide if the game was good or not, and if 95% of the games sucked then you were bound to get tired of video games pretty quick.
As an avid gamer of 8 years old at the time, I didn't even realize it happened. I just started playing Apple and C64 computer games instead, and then transitioned back to video games when the NES came out.
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The Gaming Industry is way too established for people to become indifferent to it at this point.
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Not the only factor of course but I don't see it mentioned all that often.
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If there is too much software, I would argue that the DS demographic is much larger than pretty much any other system. It's a huge success among kids 6 and up, and it's a huge success among older folks, not to mention the core gaming age ranges. This huge audience laps up a wide variety of games, so while I'm in love with Professor Layton, it manages to stand alone as a fairly unique gaming proposition, and the six year olds have a similarly reasonable selection of games that happens to barely intersect my interests at all.
Furthermore, this wide demographic appeal is more meaningful for the DS with its more solitary gaming style and cheaper games. That is, an adult can play Brain Age without monopolizing the family TV, and the kid can play Pokemon without driving the parents insane. The games are cheap enough, everyone's got their own interests, and everyone's got their own screen, so there's less need for each and every game to have wide appeal (as you may see with the Wii).
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