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Team Fortress 2 Goldrush and Medic Update Arrives; Free Weekend TF2 Trial Begins Friday

by Nick Breckon, Apr 29, 2008 6:00pm PDT
Related Topics – Team Fortress 2, , PC

The long-awaited PC update to Valve's Team Fortress 2 has been released.

TF2 owners looking forward to earning Medic achievements, scoring the three new weapons, and playing on the cooperatively-focused Goldrush map can now log onto Steam and receive their free satisfaction.

Valve also notes that a worldwide Team Fortress 2 Free Weekend will begin on Friday at noon PDT, allowing access to the entire game for anyone with a free Steam account from May 2 to May 4.

Full patch notes after the link.

Source Engine

  • Improved particle performance on multi-core machines

  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2's multiplayer options)

  • Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

  • Added Goldrush

  • Added Character Info and Loadout to the main menu

  • Added 39 Medic achievements

  • Added unique Medic items:

  • The Blutsaugher, The Kritzkrieg, and The Ubersaw

  • Added new attack animations to most melee weapons

  • Added new speech for the Heavy and Demoman

  • Added Stopwatch mode to Tournament mode

  • Automatically used on Attack/Defense maps

  • Teleporter effect no longer shows up on invisible or disguised Spies

  • Spies disguised as their own team can now capture control points

  • Increased force taken by pipebombs by bullets and explosions

  • Target ID hud is now colored red or blue to match the spectator target

  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts

  • Fixed exploit where clients could start benchmark mode on servers

  • Fixed drowning exploit that allowed players to regenerate health

  • Fixed reload exploit that allowed plays to fire instantly after switching weapons

  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front

  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire

  • Fixed "times used" entry in teleporters maxing out at 32

  • Fixed rare client crash on level change during control point capturing

  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

For mapmakers:

  • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken

  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable

  • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules

  • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint

Granary

  • Added setup time logic, and gates to the middle

  • Fixed an overlay alignment bug on one of blue's gate signs

  • Minor lighting fixes in red/blue spawns

2Fort

  • Added medium ammo and health to basement hallways

  • Added small ammo and health to top of spiral

  • Fixed a clip brush exploit outside blue sniper deck

  • Fixed number "2" overlay on front of red base not being assigned to the brush face

Portal

  • Fixed a rare crash related to bone setup





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