Team Fortress 2 Goldrush and Medic Update Arrives; Free Weekend TF2 Trial Begins Friday
by Nick Breckon, Apr 29, 2008 6:00pm PDTThe long-awaited PC update to Valve's Team Fortress 2 has been released.
TF2 owners looking forward to earning Medic achievements, scoring the three new weapons, and playing on the cooperatively-focused Goldrush map can now log onto Steam and receive their free satisfaction.
Valve also notes that a worldwide Team Fortress 2 Free Weekend will begin on Friday at noon PDT, allowing access to the entire game for anyone with a free Steam account from May 2 to May 4.
Full patch notes after the link.
Source Engine
- Improved particle performance on multi-core machines
- Added FOV slider to Options | Video | Advanced for all games (moved there from TF2's multiplayer options)
- Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
- Added Goldrush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items:
- The Blutsaugher, The Kritzkrieg, and The Ubersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
- Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
For mapmakers:
- Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
- Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
Granary
- Added setup time logic, and gates to the middle
- Fixed an overlay alignment bug on one of blue's gate signs
- Minor lighting fixes in red/blue spawns
2Fort
- Added medium ammo and health to basement hallways
- Added small ammo and health to top of spiral
- Fixed a clip brush exploit outside blue sniper deck
- Fixed number "2" overlay on front of red base not being assigned to the brush face
Portal
- Fixed a rare crash related to bone setup
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Comments
It's over.
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People are too busy with GTA IV to care.
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the medic's new weapons is the start, more updates will bring more weapons to more classes and customise the loadout.
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http://www.3decade.com/goldrush.jpg
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:] <-- big grin
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Fuck yes!! My incessant nagging has paid off!!!
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# Teleporter effect no longer shows up on invisible or disguised Spies
Teleporters are viable for a Spy to use now!
# Increased force taken by pipebombs by bullets and explosions
I wonder if you can blast jump further? Damnit as if I didn't take a sickie today!
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Also, all servers I joined that had the update - the normal, close servers I've always played on - have been REALLY laggy, specially where there were too many people on the same spot. More than just lag, the server frequency drops, so ubercharges tend to last for a long time when that happens. Was this introduced by the update? Anyone noticed something similar?
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The bright side is, everyone is going for the bonesaw achievement so everytime you get near a medic they bust out the bonesaw and you can just stand back and blast them to hell.
kudos to valve for sticking true to PC gamers w/ the free updates as opposed to selling out and charging. id gladly pay just to support more content from them. once the whole cast of characters gets their updates seems TF2 is gonna be my game of choice for a bit.
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Just wondering if anyone else is experiencing this.
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I think I'm just too used to the Orange maps now...some good changes in the patch though
Also: Did anybody call a doctor???
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