BioWare Head: Wii 'Like a Toy Experience'
by Aaron Linde, Apr 23, 2008 8:00pm PDTBioWare president Greg Zeschuk said that the Wii is less like a game console and more akin to a toy, citing Nintendo's emphasis on casual gaming experiences.
"[Wii] experiences are much more like a toy experience," Zeschuk told GameDaily. [People] are playing, together or not, but you're not 'gaming' anymore...If gaming is defined by story, then generally Wii may not be."
BioWare CEO Ray Muzyka disagreed, suggesting that while the Wii focuses on casual experiences, the console offers a different brand of narrative.
"I think it IS gaming," Muzyka insisted. "When you look at a moment to moment experience what a player does on a Wii game, it's different, lighter, and more toy-like. But there's also a narrative between the players outside the game and kind of fulfills the same things games do. Games are 'toys' in the sense that they're fun."
BioWare, which created such story-centric titles as the Baldur's Gate (PC) series, Star Wars: Knights of the Old Republic (PC, Xbox) and Mass Effect (PC, X360), is currently working on Sonic Chronicles: The Dark Brotherhood for the Nintendo DS as well as an unnamed MMO strongly rumored to be set in the KOTR universe.
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Comments
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toy
–noun
3. something that serves for or as if for diversion, rather than for serious practical use.
Therefore, just about anything could be considered a toy. Your PC is a toy when you're using it for entertainment.
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Sure theres a few on the xbox and ps3 that are story driven but if you goto gametrailers and look at the reviews of games on these systems....they always say "the story can be ignored as it is bland and like every other FPS"
think about it...OK Bioshock had a good story, and it got recognized for that, but Bioshock was only recognized because it was the first game in quite along time to have a story, and yet somehow you are telling me the xbox and ps3 have shittons of them. If they had so many, Bioshock wouldn't of been as big as it was.
Halo, Call of Duty 4, Frontlines Fuel of War, Rainbow Six Vegas 2, etc. How many of these games can you say are story driven? And these are in general the "BIG" games for the systems...where Zelda, SMG are the big games for the Wii and well they are more story driven than those listed above. At least i'd say so.
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The Wii has just as much potential if not more to support immersive, deep and story-driven experiences, as a result of a control system that invites the player to interface more deeply with the world. It is the games thus far that have ignored the potential, no fault of the console, it's intentions, or what it will surely achieve with time.
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Aren't all video game consoles toys?
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THEY ARE ALL FRACKING TOYS. Sheesh...
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Whether their statements have meaning or not, my initial reaction is that it's like saying that most Windows programs are applications like Word and Paint and so using the PC is like doing work rather than a story-driven game. I mean, if a platform only has lots of casual titles surely that makes it a *bigger* market for a story-driven game because the people who only own that platform will see that game as something unique and it won't be competing with many other story-driven games.
The point to attack is the idea that graphical insanity is needed for story. I'm not saying BioWare is guilty of this, but in general the last time I checked graphical insanity was precisely one of the tools one uses to cover up poor gameplay and/or story - not enabled through. I think the moment we are willing to believe that story is enabled through superior graphics is the moment story creeps closer to a failure case.
Also, see books.
If you only go so far back as the NES, Super Mario Bros does not have a story per se. Is he saying that Super Mario Bros is not a game?
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