Morning Discussion
by Jeff "geedeck" Gondek, Apr 22, 2008 6:26am PDTWe have some gaming, we have some news, and here's the place we talk about it. In yesterday's news we have an interesting article about western game development, and the effect of PC gaming. And hey, Guitar Hero 4... band?
In local news, the Shacknews community Team Fortress 2 tournament recently concluded, so congrats to the Lewis Kemp Seafood Co. for their efforts.
Also, Shacker Myfasha put together an interesting list of free massively multiplayer games, if you're looking for some virtual methadone to relieve your World of Warcraft or otherwise MMO-ing addiction.
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Last nights thread: http://www.shacknews.com/laryn.x?id=16772875
Good work guys. Let us not forget that they said, in print, that they wiped the floor with us.
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Doesn't anyone in Liberty City lock their docks while they drive? I mean if Random Russian guy can just walk down a street and open a door from a car at a stop light, you'd think those around watching this would at least lock their doors.
But it's a video game and the whole GTA franchise would be in jeopardy if people locked their doors. ;D
I'm still going to buy the game though.
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Duke Nukem Fruit Tart: http://www.snackordie.com/2008/04/22/dukenukemfruittart12big.jpg !
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Because this would be totally awesome. I'd much rather have scientifically proven good product rather and a product that some self proclaimed elitest thinks has a warmer smoother more vibrant sound......
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Hold me shack :(
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http://www.wowinsider.com/media/2008/04/mak_analysispt1_large.jpg
Is this what can be expected in the game a lot? Or is this person doing some crazy mod?
(came from here: http://www.wowinsider.com/2008/04/22/raid-rx-analyzing-your-healers-part-1/ )
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http://www.shacknews.com/shackmeet/events.x?id=4738
<META name="keywords" content="Portland, OR, beer, filtersweep punched in the gut">
So come on out and drink a pint or two with us. HUB has good beer and supposedly really good pizza and other food as well.
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Encouraged by Troz's declaration of "Not ass" in regards to my first map, I went for broke and completely overhauled it. The annoying need to lift off the gas at the start jump is gone, the boring straights are now snaking dirt speed runs, and the finish absolutely cannot be jumped over.
Again, the goals were fun yet challenging, no awkward transitions, obvious directionality, no gotchas, no hovering geometry, Nadeo-like attention to detail/quality, and an ass-clenching finish.
In all these aspects it's a huge improvement from the original, and the dirt sections only add about 35 seconds to the original's 50.
Video here: http://www.vimeo.com/929053 (Looks a bit crap, still working on encoding settings).
Track here: http://zanzares.com/DirtySplit.Challenge.Gbx
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http://i59.photobucket.com/albums/g302/powersauce/gaben_pirate1.jpg
http://i59.photobucket.com/albums/g302/powersauce/gaben_pirate2.jpg
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http://www.theregister.co.uk/2008/04/22/ogc_logo/
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1. I don't much care for the music but fuck me what a voice for a 19 year old
2. I would plow that till next july
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so, its fun times with the clan, but I am really short on targets. I dont want to attack the same four people over and over again.
and I fail on almost every attempt to loot some lazy survivor..
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I don't wish to take away from the work that Hirez is doing with this up and coming tournament, but I thought that it might be good for players in the previous tournament to voice some opinions on rules that might make this tournament even better than the previous one. Of course, we're here to posit new ideas, crits and unlockable weapons have already been discussed and decided upon. This is a thread for new ideas. I'll give some examples:
Scoring: We use Valve's basic scoring model when we play on maps such as Dustbowl and Granary. Since that scoring was changed after the tournament started, it made sense that we were doing it the win/loss method, but I think just adding up the points earned makes a lot more sense now. I have a strong suspicion that Goldrush earns you a point for each checkpoint you reach (there are 3 checkpoints, I believe), so if we were to add Goldrush we could keep that the same.
.5 bonus points per player who shows up to the match, but has to sit out [only count the first 12 players though]:
Why do I say this? Well, as a team member of HoK in the last tournament I can tell you that it was painful to bring a full complement of players to a match only to have four guys sit out because the other team only brought eight. This isn't an exaggeration either. I think that we had to sub players in every match we played in. .5 points won't do much more than act as a tie breaker. Should a team be rewarded for having available players? Absolutely. This is intended to be a fun tournament and I can't think of anyone who would argue that it's more fun to sit and watch rather than it is to play. This rule also penalizes a team who might intentionally field fewer players because their team isn't as deep as another. I would hope that no team would do this, but you never know what the ultra-competitive teams might do.
2fort 1 cap as a tiebreaker:
The Well tiebreaker seemed a bit long as far as tiebreakers go. I was thinking that having a CTF map with a one flag cap would be a nice change since that used to be what Team Fortress was all about. I'm just throwing that idea out there though. We could also just do CP_Well and say that the first point wins. A tiebreaker should be something short. What our old rules rewarded a team for doing was to get the initial cap and then turtle for thirty minutes. That wasn't a fun situation. We might as well just say that the first cap wins.
Okay, I went on longer than I thought, but I'd appreciate seeing what you guys think and maybe you guys have some ideas as well. Of course, final word is Hirez's, but maybe someone out there has some awesome idea that even he hasn't thought of yet.
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Any suggestion as to what the fastest way would be to build a general knowledge in Photoshop? Suggested tutorial websites? I'm up for a new position at work and the "gap" I have is that I'm not versed in Photoshop.
Help....
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I have 1 beta code for Metal Gear Online on PS3 - If you want it, reply to this thread with the following:
Pretend you're dognose and 3DRealms has just announced DNF has gone gold. Reply to this thread with your reaction!
Depending on when ER comes up, I may also post it there; but I'll make a decision by 12AM CST.
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Same playtime, 10PM CST. I do enjoy Rocket Race and Infection, but I'd love to play some more focused games like Assault and CTF, with some vehicles. We desperately need some tank-on-banshee action with Warthogs circling the carnage like fireflies to a light. Last night between 12-16 showed up for over two hours, which is pretty successful. I think we can match that again.
You do NOT need the new Legendary Map Pack to play, as it's $10 and not many of us have purchased it. You DO need the Heroic Map Pack, which is free, and a rather large download (487MB), but the maps are fantastic, and we'll likely play them.
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My boss wants the best PCIe, RAID-50-capable controller card with two external connections available. What do ya'll suggest?
So far, here's the two best options I've identified:
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First Match is June 1
Please reply to this thread with a link to your steam profile if you would like to participate in the next TF2 Tournament. (if you did not post in the previous thread)
- Invitations have been sent to everyone who posted in the previous thread.
http://www.shacknews.com/laryn.x?id=16773374#itemanchor_16773374
- If you get tagged as Probationary Add: You either have a low post history, or low TF2 hours played, or both. I have concerns about your committment. We had issues with people signing up to the last tournament and then not showing up. I need each of you to respond to the SM I sent. If you dont respond, I know you dont really want to play. Also, I am going to run a couple "probation" sessions on the ShackWest server, after captains are selected, so you can show off your skills.
- If you signed up in the previous tournament, you will not be allowed to participate if you were not an active participant. I will send you a shackmessage if this is the case.
- You must be committed to playing. Dont sign up if you just think you might play, if there isnt something better going on. You are part of a team.
- Matches will be scheduled for every Sunday (Time in the evening, most likely 7pm Eastern/Pacific depending on division).
- Please indicate East or West division in your reply.
- Rules, Maps, Etc are all still TBD.
- Deadline to sign up is MAY 2
- If you wish to be a captain please shackmessage me directly.
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The fyyyssssiccsssefffeeccssss are going to make car crashing so so so very addicting. :D
http://media.gtanet.com/images/4370-gtaiv-screenshot.jpg
Not to mention the blood spattering!
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cally just got frakin' cylowned
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http://youtube.com/watch?v=lU_rgKmMpDA
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Much of the dialog seemed like something from a person far older than 16, to the point where there was little believability at all to the character of Juno. It's similar to stuff you see in movies like Superbad and Napoleon Dynamite, where the catchphrases, fashion, and mindset of the characters seems out of phase with the time period the movie is set within, almost like these characters are younger versions of the writers in modern times. For example, Juno mentioned "Thundercats are go!", which is something I would expect from a 25-30 year old. Is there a specific term for this kind of film, one that channels the past into the present?
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