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UT3 Hiting X360 with New Content, No Mod Support

by Chris Faylor, Apr 18, 2008 4:00pm PDT

Developer Epic Games has confirmed that the Xbox 360 edition of Unreal Tournament 3 will arrive this summer with exclusive content, though it will lack the support for user-created mods found in other iterations.

"Quite simply, we aren't doing [mods] for the Xbox 360 version," associate producer Tanya Jessen informed Shacknews. "Xbox is a closed platform. That's the big reason we're not doing it on 360."

That exclusive content encompasses five new maps and two new characters, with Jessen claiming that there are no plans to release that content for the previously released PC and PlayStation 3 editions.

Though Epic VP Mark Rein had previously indicated that Epic might release some mods on the Xbox Live Marketplace, Jessen indicated that nothing has been decided at this point.

"Microsoft, as far as I know, is very interested in the potential of the mod community," she said. "It is a possibility, always, but it would require some upfront process and things set up by Microsoft for how they would do it. They're very concerned about the security of the hardware."

Other additions to the Xbox 360 edition include split-screen co-op play and the downloadable maps previously released for the PlayStation 3 and PC iterations.





Comments

9 Threads | 28 Comments
  • My review of UT3 reposted back on April 3 that got no responses. I want to know if people agree or disagree with me:



    First post and I am sorry to say it's negative. I went back to look at previous articles about UT3 to get a feel for how players are receiving it. Overall it seems most people are disappointed with UT3 and I am one of them. The more I play UT3 the more I think "fail, fail, fail".

    UT2004 was my first entry into the series and I am with CrossFire56. UT2004 is better in every way.

    My main gripe is pacing. UT3 is slower and it's worse off for it. The game does not feel right. The fast pace and jumpiness of UT2004 was better. Yes. That's right. The jumpiness was better. The intensity of a UT3 CTF match doesn't even come close to the CTF matches of UT2004. Sigh. CTF-Thorns. Those were some fun rounds.

    The orb doesn't add anything to the game. I am sure it sounded like a good idea at the time but Onslaught was better without it.

    Assault has been removed. How are the mod makers going to implement Hellbender race when the game doesn't support assault?

    Every dollar, every hour they spent on the single player campaign was wasted. Trying to build a single player campaign around bot matches is retarded. I don't know what the lead designer for single player was thinking. UT is about multiplayer. They should have poured all their energy into that. I don't care if 50+% of UT2004 players never went on line. Single player should never enter into the picture of a UT game.

    Art direction. The screenshots looked cool but seeing it in motion I now say that the cartoony look of UT2004 was better. UT3 looks too much like Gears of War. I like all the vehicles and the overall design of the maps but the characters are all bulky, blocky, heavy boots, shoulder pads, etc. There should have been more variety. UT2004 shipped with a much wider selection of avatars. Quite a few of those avatars looked silly but at least it was variety. In UT3, everyone is a Gear. UT3 looks like it only employed 1 concept artist.

    Little details have been lost too. The shock cannon is pretty much my favorite video game weapon of all time. Not only do the shock cores travel at a much slower rate but their explosive blasts are no longer transparent. Catching someone in a blast (especially when they were jumping) and watching them sail high up into the air, screaming the whole way, was immensely satisfying.

    UT3 has been in the works for 3.5-4 years. With such a long gestation, I don't know what else to say other than I expected more; better somehow. The game didn't even ship with Face-Classic and the newly released version of Face should have remained in space.

    The community is dead from what I can see. According to gamespy, more people are playing UT2004 and Crysis than UT3. I am seriously thinking about selling my copy and moving on. The player base would have to double or triple in size to regain a shimmer of what it was during UT2004 days. What are the odds of that happening? Zero I'd say.

    So, what says the shack? Am I just another whiner who is full of shit?







  • So I guess the Microsoft control freaks won. No mods. No user created content (at least as we have come to know it in PC land) for the foreseeable future.

    I guess I can kind of understand Microsoft's fear. They don't want to take any risks with their precious Xbox Live. It's one of the major advantages they've got going. It's a great marketing tool and its the one piece of tech that will carry over to whatever hardware platforms Microsoft has on the drawing board. Perhaps it's best not to rock the boat at this point by opening the floodgates and maintain present course.