Action and Terror In Project Origin Movies
by Maarten Goldstein, Apr 18, 2008 6:11pm PDTA pair of new Project Origin (PC, PS3, X360) trailers have been released, showing about a minute of (unfortunately blocky) in-game footage each. Monolith's F.E.A.R. sequel is expected later this year.
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Registered users can use the HD Stream. Click through for the second trailer.
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Comments
- Open, bigger (better) environments/levels.
- Way better and actually unexpected scares compared to the original.
- Some amazing destruction (walls and pillars) which I never noticed in the original (mainly because the AI was retardedly wasy to kill even before they used a grenade). The AI in PM uses grenades like hell to flush you out (and doesn't come out like a retard and fall to the 'corner' tricks) and you can see big chunks of walls getting blown around here and there. It's fun (I played it at hardest difficulty from start).
- AI is way better. Different types of enemies are thrown in at different situations (locations/environments) compared to the original when first you go replicas, then the invisible ones (which are the only scary enemies in original) for 2 freakin levels only then replicas all over again.. and then the lame ending.
- New weapons. Shitload of new awesome weapons compared to the originals boring real life versions.
The only problem with Perseus was that even though the maps were amazingly large and way different compared to Fear (btw, Origin levels look similar but with few updates to the graphics, obviously) they didn't or couldn't for some reason update the overall visual quality compared to the current standards.
Still, Mandate expansion is way more fun than the first game and I RECOMMEND that newbies ignore dumbass reviews and comments from fanboys and give it a try as well (while you wait for Origin, of course). PO looks like it's trying to copy a bit of Timeshift world.
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But I really did enjoy the game and 1st XP. I played it like a Max Payne game, and had a blast! (I always back up TWO corners in Fear though; the AI is smart enough to flank)
However, somehow this Perseus Mandate has, until now, slipped under my radar...I think I was under the impression that F:PM was like the console version of Fear (like Far Cry: Instincts). So I'm gonna have to locate this and pick it up - more Fear is just fine and dandy with me!
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