Valve Reveals Final Team Fortress 2 Medic Weapons
by Nick Breckon, Apr 15, 2008 10:26pm PDTDeveloper Valve released the final details on its upcoming Team Fortress 2 content update during a party tonight in downtown San Francisco.
In addition to the known crit-increasing gun "The Critzcrieg," the remaining two unlockable medic weapons were also available for hands-on time. Dubbed "The Blutsaugher" and "The Ubersaw," they will serve as replacements for the medic's standard syringe and bonesaw, respectively. The weapons will be earned through a new achievement system, and equipped through a loadout menu.
Below you can check out Valve's official descriptions for the weapons. For more, check out our impressions of the new content and media of the fantastic Goldrush map as well as our interview with Valve's Robin Walker and the 36 new Medic-specific achievements.
The Blutsaugher
For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called "The Blutsaugher," this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.
The Critzcrieg
Once a medic has earned two thirds of the achievements, they will be granted "The Critzcrieg." This new medigun uses its ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful though, because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you're up to and try to put a quick stop to your plan.
The Ubersaw
For the determined medic that has earned all 36 of the new achievements, they will find themselves the proud owner of "The Ubersaw," which will take damage done in melee attacks and convert it directly to ubercharge. Four hits with this new weapon will fully charge whatever medigun the medic has equpped.
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Comments
What about all the same shotguns?
Where's the medic infection? Where's a nade?
Where's the content that wil actually spice this dying game up?
"Variations of a theme" will not save a dying game.
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Uber saw = uber charge in 5 seconds flat. I question if the designers here have even played the game.
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both take away health so what makes it different?
does it sap for an extended time?
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And I wonder if valve have bothered to make it easy for leagues/clans etc to disable unlocks.
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But I'm confused about the "ButtSlaughter" upgrade--syringes already "draw health" from enemies when they hit. Are they trying to say, in their own little ambiguous way, that they added "infected" syringes that stick in the victim and draw health over time? Or is it something else entirely?
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