Star Vault Reveals UE3-powered MMO Mortal Online
by Chris Faylor, Apr 14, 2008 12:45pm PDTDeveloper Star Vault has announced Mortal Online (PC), a fantasy-themed MMO powered by Epic's Unreal Engine 3, and released some concept art and a trailer of the title.
Controlled from a first-person perspective, Mortal focuses on player-versus-player combat and ditches the genre's traditional leveling system. Instead, players will gain new skills by advancing along a skill tree, with some skills learned passively over time and some of requiring experience to earn.
Scheduled for a summer 2009 release, the title has been in development since early 2002, though Star Vault project says it "really took off" in 2005. A beta program is expected as launch approaches, though no further details are available.
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Think they've missed the reason why people are willing to spend hundreds of hours in WoW... The wast majority of people don't like game worlds that are all grey and gloomy and make you feel depressed.
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You know what would COMPLETELY eliminate or at least extremely reduce ganking in any OPEN PVP game?
Take away everyone's ability to see enemy player's level. Period.
Imagine a game like WoW.. Open PVP.. the only thing you have to go by as an indicator of whether you'll be able to kick their ass or get your ass handed to you is from what they are wearing/carrying.
Not going to jump into that fight so easily are you?
Not sure if your gonna win? Not a for sure win? Then you probably shouldn't be attacking them. pussy...
But if your a badass, and what to fight everyone, than well power to you, and you still have the ability to do that, but at least you'll pay when its rightly due.
On top of that.. it will also reduce a lot of the crying and whinning.
When you get killed, you'll just 'assume' they were higher level than you.
When do the killing, you'll just 'assume' they were lower level than you.
If people don't have those stupid numbers called 'level' to compare each other to, there's nothing to cry about, you attacked an unknown skilled player, and they handed you your ass....
Its like real life, ya .. maybe you can look at someone and get 'some' indication from their size (or in a fantasy mmo, their equipment) whether or not they can kick your ass.... but who knows for sure until you actually try?
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I'm curious to see how these guys solve some tech/performance issues on a fairly hefty engine. Plus, it's always going to be scary making a fantasy game. Curious to see what 3-6 years has done for them.
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Am I weird?
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