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Star Vault Reveals UE3-powered MMO Mortal Online

by Chris Faylor, Apr 14, 2008 12:45pm PDT
Related Topics – Mortal Online, Trailer, PC, Concept Art

Developer Star Vault has announced Mortal Online (PC), a fantasy-themed MMO powered by Epic's Unreal Engine 3, and released some concept art and a trailer of the title.

Controlled from a first-person perspective, Mortal focuses on player-versus-player combat and ditches the genre's traditional leveling system. Instead, players will gain new skills by advancing along a skill tree, with some skills learned passively over time and some of requiring experience to earn.

Scheduled for a summer 2009 release, the title has been in development since early 2002, though Star Vault project says it "really took off" in 2005. A beta program is expected as launch approaches, though no further details are available.

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Comments

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  • Still waiting for an MMO that has interaction in a *world* as opposed to players vs. opponents in a static, never-changing backdrop of empty NPC's and totally impotent, important-looking places. The story of the really popular MMO's has been get level/get gear and go fight bigger stuff which makes the world that everyone is in almost completely arbitrary. It's like the background of the level in a 2D game, it only serves to hide the boring skeleton. I'd like MMO's to diversify away from fighting as the main source of activity in the game. Does anyone remember in high school solving pages and pages of algebra problems that basically use the same formula except they get a little more complicated and longer toward the end of the excercise? I certainly do, and it sucked. That's exactly what MMO combat in games like EQ feel like. I want something I can do when I'm tired of trying to find a group and want to have fun *without* going through the rigamarole of formal group forming and preparing etc. I could go on, but I'll stop here >>.