Left 4 Dead Delayed to Fall, Akella to Publish in Russia
by Chris Faylor, Apr 11, 2008 10:17am PDTThe release of Valve's co-op zombie shooter Left 4 Dead (PC, X360) has been delayed until this fall, according to a press release from Eastern European publisher Akella.
Valve had previously told Shacknews that the title would arrive in late summer, most likely in August or September. The autumnal season begins on Tuesday, September 23, providing Valve with the opportunity to still deliver the game within the previously established timeframe.
In the announcement today, Akella revealed that upon the Left 4 Dead's simultaneous worldwide release this fall, it will be publishing the title in Russia and other CIS territories. For more on L4D, check out the Shack's hands-on impressions.
"We will be working closely with Akella as we prepare the launch of Left 4 Dead in one of today's fastest growing gaming markets," said Valve marketing VP Doug Lombardi.
"Left 4 Dead is Valve's attempt to fill gamers' desire for a dynamic and engaging co-operative action experience," he continued. "This has been validated by the press, who are calling it one of the most anticipated titles of the year."
Given Akella's focus on PC titles, it is assumed that the Russian publishing arrangement only applies to the PC edition.
"Akella is thrilled to be able to bring this unique game to Russian speaking territories," added Akella publishing VP Vladimir Koudr. "Left 4 Dead is already highly expected throughout the world, and Russian FPS players are eager to play this game."
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Comments
People seem to like huge sandbox environments that allow a large amount of freedom and allow for many different interactions with the surroundings... People seem to like RPG elements, building and reaching significant goals with others, and taking on overwhelming odds to survive.
In my mind, Left 4 Dead shouldn't be about close quarters environments it should be about large urban settings, retrieving items and finding food and fuel to either survive longer than the zombies or escape. No safe zones except for the ones you create by moving around objects. Allows you to gain levels by killing zombies, etc etc. Am I the only one who wants to see an actual survival zombie game come out here? You're always running from point A to point B. You're never rushing around your fort making sure all of your fortifications are sound. It's absurd!
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I could see that if there was a specific date given, but there wasn't.
with all of these delays, i hope they are going a few steps further and making a definitive coop experience that raises some heads. maybe not Portal degree of impact, but something. i hope.
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Also, you'd have to find good people to play co-op with