The Witcher Patch 1.3 Released
by Maarten Goldstein, Apr 10, 2008 3:06pm PDTNow available on FileShack is the 1.3 patch for The Witcher. Coming in at 323mb, the patch fixes a few bugs but more importantly, includes the Price of Neutrality module developed by CD Projekt. The new adventure, said to include about two hours of gameplay, takes place on the outskirts of Kaer Morhen. Here Geralt will find out more about other witchers, which were featured only briefly in the main game.
Players wanting to create their own modules using existing or new game assets can download the newly released D'jinni beta adventure editor. Click through for a list of bug fixes found in the 1.3 patch
Patch 1.3 Notes
The Module Edition Upgrade package updates the Witcher to version 1.3 and adds the functionality of running a user editable module. The sample module has been provided, offering a couple of hours of additional gameplay, which can be altered by the user using the Module Editor. The New Game main menu offers two options now: starting the regular game, or starting new adventure (new module).
WARNING! The Witcher 1.3 Module Edition is only partially compatible with saved games from previous versions (1.0, 1.1a, 1.2). Loading older saved games is still possible but may lead to unexpected behavior and other problems. The players are advised to restart the game from the beginning using The Witcher 1.3 Module Edition.
Gameplay and text bugs fixed:
- Fixed various localization issues for English, French, Italian, German and Spanish languages,
- Fixed combat abilities 'Patinado' and 'Sinister' issue when proper modifier has not been applied correctly under given circumstances,
Code bugs fixed:
- Fixed a few random crashes in Prologue and Chapters 1, 2 and 3,
- Fixed crash in Act 4 when running near exit to lakeside from village to inn,
- Fixed game crash when using Alt+Tab, especially while loading location or game,
- Fixed dialogue camera shots on standing up characters,
- Fixed issue with 'Game Paused' text disappear occasionally after exiting game panel when game was paused during opening of a panel,
- Fixed issue with disabled attack when player holds block for a long time and then immediately tries to strike,
- Fixed various issues regarding mousedrive steering and pathfinding,
- Fixed weapon enchants not updating properly when switching weapon slots or dropping weapon from inventory panel,
- Fixed issue with Geralt not attacking immobile creatures or not approaching objects from a certain distance,
- Fixed issue with blocking middle mouse button during some cutscenes and when fistfight starts,
- Fixed occasional issues with sheathing weapon after combat and on Alt+Tab,
- Fixed issue with breaking meditation mode if Geralt is attacked when entering meditation,
Shack Giveaway: Mighty Switch Force (3DS)
Tales from Space: Mutant Blobs Attack preview
Alan Wake 2 would be 'much quicker' than first game, says Remedy
Darksiders 2 releases June 26, pre-order bonuses announced
PlayStation Home getting avatar 'fighting' game







Comments
Thread Truncated. Click to see all 2 replies.
I also wonder if this patch includes fixes for the crashes that frequently occur between load screens? That's been driving me nuts.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 2 replies.