Lack of HDD Blamed for Rock Band Wii DLC Drop
by Aaron Linde, Apr 09, 2008 12:28pm PDTRock Band developer Harmonix said that the absence of downloadable content on the Wii version of Rock Band is due to a lack of viable storage space, CVG reports.
The developer had confirmed that the Wii version of its rhythm party opus would not support downloadable content when the port was announced late last month.
"Come on Nintendo, we need a hard drive," said Rock Band design director Rob Kay. "That's what we want. The whole problem is there's nowhere to store it."
The Wii currently offers 512 megabytes of internal flash memory for storage, expandable via SD flash cards. Rock Band downloadable tracks range roughly between 20 and 40 megabytes per song.
"If the platform could do it, we'd jump on it," added Kay. "It's something that we championed to Nintendo, that we'd like to do it. Who knows what will happen down the line, I don't know what's coming down the line, but that's the reason there's no DLC in Wii Rock Band."
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Comments
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Now you have almost as much storage on the wii as the 360 and for about what one would expect consumers to pay for an external drive addon. Done and done.
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I mean, it could be that Nintendo doesn't allow developers to go above a certian size, or that they don't allow direct access to the SD card slot's contents, or maybe the access to the data would wreak havoc on the card (I've heard if you tried to run an OS from an average flash drive for any significant length of time the flash drive would die because it's not designed to be accessed in the same way operating systems tax hard drives).
But I could see a potential for people who really want Rock Band on WIi and want DLC to be able to store them on SD cards, so why didn't they do that? Is it technical (i.e., the issues I mentioned above) or just logistical? (explaining to Wii owners why the memory on their 2GB card is full or something)
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