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UT on Playstation2

by Steve Gibson, Mar 13, 2000 1:47pm PST
Related Topics – Unreal Tournament

A couple of reports on the Unreal Tournament port to Playstation2 for you guys to take a look at. Firstly PS2.IGN gives their impressions on how things are going. Then check out the PSXNews.com guys who talk about the new technology Epic was showing off (outdoor terrain etc)

The outdoor environment we saw featured gorgeous trees, that were realistic looking, and also contained independent branches. The leaves were detailed using alpha-blended (the leaves will feature deep detail such as veins going through the leaves). The water effects are still being worked on, but what I was shown was the same effects featured in the PC version of the PS2.





Comments

27 Threads | 54 Comments

  • "Having gotten their PS2 developer kit only in January, they already had Unreal Tournament working in an un-optimized form on the console. The framerate wasn't outstanding, but the textures were all in place, the menu system worked, the bots were working, and almost all of the special effects were working fine."

    "So far the CPU is doing all of the work," Reinhart explained. The next step is to have Epic programmer Tim Sweeney move the rendering part of the engine over to the PS2's custom hardware to smooth out the framerate. They also plan to change the menu system to make it a little more "console-y."

    What you call unfinished, I call remarkable progress. Besides, it's not the version that's due to be released...

    And yes, the Unreal engine is highly optimized for the GLide environment; I won't deny that. I imagine it must be fairly difficult to port an engine optimized and "perfected" (I use that lightly) for one environment and get it working every bit as quickly as it does in GLide.

    Face it, you're not going to get 100 frames per second in UT in D3D. Not going to happen no matter what nVidia or Epic does. But once nVidia supports palletized textures, at least there will be no hitching, and the game will be playable, which is what truly matters. Epic has acknowledged that part of the problem is in their code, but NOT ALL OF IT is Epic's fault. Why does nVidia refuse to support a feature that many other video cards do? I'm sorry, but I consider it pretty pathetic to not support a feature that even a 3dfx board supports...and I personally like nVidia.


  • Umm, hehehe, Voodooextreme has a chunk up that everyone ese seems to fail to mention about that UT Demo on the PSX2, it ran at 10 FPS. 10 FPS!!!!!!! Why did they bother to show this? The relevant chunk is pasted in below, go to www.voodooextreme.com and scroll down about 1/4 to 1/2 the way for the rest.


    During the demonstration, Epic programmers Brandon Reinhardt and Tim Sweeney ran through a converted version of DM-Codex, one of the game's original deathmatch levels. The player model was equipped with the rocket launcher, which had both primary and secondary fire modes properly functioning. The level itself was almost identical to its PC counterpart in terms of layout and item placement.

    The game itself was running at a slow 10fps, however. Greenmarine (Reinhardt) attributed the game's lack of performance to the PlayStation2's awkward programmability. While porting over the code from the PC to the PS2 isn't a problem, tweaking the console's two vertex processors, which has to be done in assembly, is proving to be a pain. However, Epic is confident that the game's frame rate will quickly climb back to acceptable levels after a few more months of fiddling.




  • The hard drive on the XBox is strictly for scratch purposes. It is not for installing games, and I believe Microsoft will strictly enforce this.

    As games get more and more complex, QA'ing them also becomes more complex. Granted, developing for one system is much better than developing for a generic PC (in terms of optimizing, bug tracking, etc). Still though, the possibility of a bug coming out of a complex system is relatively high.

    Also, let's say Sony comes out with this new fangled (is that a word?) device that makes the mouse obsolete. It would be great to be able to "patch" your current games to make it support this device.