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Creative Rallies Against Custom Driver Creator, Reverses Decision (Updated)

by Chris Faylor, Mar 31, 2008 4:20pm PDT
Related Topics – PC Gaming, PC, Controversy, Creative

Update: A moderator on Creative's official forums said that the company will allow Daniel_K to pursue development of custom Vista drivers, provided that none of Creative's intellectual properties are distributed.

"It was decided we would bring back the Audigy Support Pack thread and allow [Daniel_K] to continue in that endeavor," the moderator wrote. "As long as no intellectual property of Creative is distributed, we will have no problem with it."

Original Story: Once again making a controversial public stand, sound card manufacturer Creative Labs has demanded that custom driver developer Daniel_K stop creating software to enable previously unsupported technology with Creative hardware in Windows Vista.

"By enabling our technology and IP to run on sound cards for which it was not originally offered or intended, you are in effect, stealing our goods," corporate communications VP Phil O'Shaughnessy wrote on the company's official forums.

The user-created drivers improve the stability of Creative hardware within Windows Vista and enable several features for its Sound Blaster Audigy cards, such as DVD-Audio and an equalizer, that were supported in Windows XP drivers but not in those for Windows Vista.

The crux of Creative's complaints with the homebrew drivers appears to be the enabling of certain technologies that have not been licensed for use within Windows Vista. However, that reasoning has not stopped Creative hardware owners from protesting the decision to reduce the potential functionality of their devices.

"In principle we don't have a problem with you helping users in this way, so long as they understand that any driver packages you supply are not supported by Creative," O'Shaughnessy noted.

"Where we do have a problem is when technology and IP owned by Creative or other companies that Creative has licensed from, are made to run on other products for which they are not intended," he continued.

O'Shaughnessy concluded: "If we choose to develop and provide host-based processing features with certain sound cards and not others, that is a business decision that only we have the right to make."




Comments

19 Threads | 80 Comments*




  • DISCLAIMER: The contents of this post in NO WAY should reflect upon my employer.
    ---
    Back when I was working on sound for a particular game, I was using Creative Labs cards for development purposes. This was back on Windows XP, and it was one of the first gen Audigy 2's or something IIRC.

    The driver support was embarrassingly horrible and the installer had issues properly installing the right files. We had a person we were working with remotely, who had a dual core machine, and the particular card we were using did not support SMP, and would actually lock up the system. Long story short, we had to purchase and install a lesser Creative card that actually played nice with SMP.

    Uninstalling the drivers, in many cases, would hose a system, forcing a complete OS reinstall. This happened to me on two occasions during the development of a game. There's nothing better, let me tell you, than having to be down for an entire day, prior to a milestone, because a hardware vendor could not get it's act together to write competent drivers.

    That was over 5 years ago.

    When Vista was first released, I could not use any of the old cards that worked under XP. That was enough of a glimpse of things to come to turn me off yet again.

    As a sound designer, there is nothing more soul crushing than trying to do your job to the best of your abilities, only to be kneecapped by shoddy drivers, and bad attitudes, all around, from the manufacturer.

    Since then, and you can feel free to laugh if you want, I've been quite happy with Realtek on-board stuff (sure they have some minor issues from time-to-time, but no-where NEAR the problems I have experienced in the past with Creative hardware)

    For anything requiring more serious work, I drive the audio out of Digidesign or MOTU hardware.

    This latest brouhaha with Daniel_K on the forums just further solidifies my view that Creative has learned nothing from it's past, and has actually become MORE EVIL now. Yes, I can see their point about IP issues, but the fact remains is that someone is doing a job that Creative either can't or won't undertake itself.

    Creative now reversing their decision is simply back-pedaling and damage control that is, IMO, far too late.