Supposed Dawn of War 2 Details Emerge

By Chris Faylor, Mar 28, 2008 8:27am PDT The first details on Relic Entertainment's upcoming sci-fi RTS sequel Warhammer 40,000: Dawn of War 2 (PC) have reportedly emerged from the most recent issue of Dutch gaming magazine PCGameplay.

According to fan translations over at the RelicNews Forums, Dawn of War 2 will sport multicore processor support, DirectX 10 optimizations, and incorporate several elements from Relic's WWII RTS Company of Heroes (PC), such as environment destruction and the ability to occupy buildings.

While only two forces were listed in the article--Orks and Space Marines--both will feature full co-op campaigns. Though other playable races will be revealed later in the year, it was implied that not all will have co-op campaigns.

The fans also report that players will be limited to six squads at a time, at least in the campaign, though each can be customized with new items and equipment. "You really have to look out for your squads and don't treat them like cannon fodder," wrote translator Togra.

Said to be in development since September of 2005 by a team of 55 people, Dawn of War 2 is expected, at the very soonest, in early 2009. More concrete information, including screenshots, should arrive in the near future.

Click here to comment...

Comments

14 Threads | 67 Comments

  • Loved, DoW... Too bad Soulstorm sorta sucked compared to all the other expansions, no matter (recycled races, horrible vehicle concepts, and air units that don't really matter)...

    I'm sorta interested, but at the same time taking this with a grain of salt. I loved how you could customize squads, but at the same time maintain a huge battle front. Six squads sounds very limiting to me and more of a 3rd person game then a RTS. If I wanted to play that I would go play Faces of War or such.

    I didn't really like CoH, not because it lacked detail or anything, it just seemed that the basics for the game weren't there. It basically amounted to tanks or paratroopers for the win, nothing else really mattered. After someone got tanks all other units were pretty much useless.

    In original Dawn of War (before the first few patches), it started out that way. Once someone got vehicles, all your units were useless. They patched that and gave a lot of units anti-vehicle abilities and made the vehicles less hardcore, but I still remember seeing a vehicle on the field when I had none and goin 'thats game over'. It's the same way in Company of Heroes and they never fixed that.


    For the people that said CoH had better attention to detail then DoW an they hoped it was trasnfered to that game, you really need to actually look into the cluster screw on the map. ALOT of the units have custom attacks, animations, and all the big units have custom kill animations for other ultra units.