Okami Wii Shots Runneth Over
Capcom has released an enormous amount of screenshots for Ready at Dawn's Wii port of Okami.
Originally developed by Clover Studios, Okami was recently delayed to a release date of April 15 on the Wii. Beyond Wii Remote control support, the only additions to the game will include 16:9 widescreen and 480p progressive scan support.
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the game doesn't look as good without the paper texture look imo
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/9433/9433_47dff5e1a5f8f.jpg
http://www.shacknews.com/images/image-o-matic.x?/shack_images/sshots/psx2/050517_okami_12.jpg-
ps2: http://www.shacknews.com/images/image-o-matic.x?/shack_images/sshots/psx2/060920_okami_26.jpg
wii: http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/9433/9433_47dff6481ca6a.jpg
dunno why it's so much darker too. missing a lot of detail.
more ps2 shots if you haven't played it and want to compare: http://www.shacknews.com/screenshots.x?gallery=6083&game_id=3204&id=84756 -
My take: the original PS2 game's drop down from photorealistic to the sumi-e style was partially due to hardware limitations of the PS2. The Wii architecture is not that much a leap in performance from the PS2, adding in the need to support 480p, so maybe without reducing any polys or models or draw distances, the easiest changes to make the game run smooth on the Wii was to take out the paper filter?
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