Ubisoft Designer: Hardcore Shooter Market 'Too Narrow' to Support Development
by Nick Breckon, Mar 18, 2008 9:58am PDTUbisoft developer Phil Therien doubts his company will ever develop another hardcore shooter due to the small size of the market, according to a LiveText interview at Eurogamer.
When asked by a fan whether Ubisoft would consider working on a new tactical shooter in the vein of the original Ghost Recon, the Rainbow Six Vegas 2 designer replied: "I doubt we will ever go back to really hardcore only shooters."
"The market was too narrow for it to be a viable business choice," Therien continued. "We would like to be able to please both sides but compromises have to be made."
Though clearly shooting down the idea of returning to the Rainbow Six series' roots, Therien did leave some hope for development of a game that might please both markets.
"We have some ideas to improve on the situation though--keep in mind however that we want our games to be accessible to as many people as possible, otherwise we just couldn't keep making games."
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give me a DS tactical shooter. remember - i'm hardcore. i don't care that much about pretty graphics. if my hardcore friends ooze about how awesomely difficult your tactical shooter is, i'll take notice.
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RVS was the most popular of the series at it's launch. And then what happened? That is where it went off the rails. You can't look at it any other way but someone thought, "You have to be too smart to play this title. Let's take away all of the 'work' and free the gamer." How asinine. R6 possessed a wonderful heritage that made it singularly unique. And then what happened? They traded it all for cornrow assaulters and a cover system stolen from another game that borrowed it from another game.
I was doing some advisory work at Redstorm when they were building Lockdown. The PS2 was the lead platform. I sat down with John Slaydon (Lockdown Lead) and he showed me the current design and talked about their mechanics and the targeted experience. I looked at him like he was a martian and told him he was making a fatal and enormous error. He and I never spoke after that and needless to say he wasn't at RSE after that title. He also caught all of the blame due to Steve and others that approved his design. They sidestepped and ducked and he died on the tarmac.
The people at Ubisoft apparently feel that consoles are where the money lies and console gamers are idiots. I am an older gamer but I have all 3 consoles and for the most part game them when I am not in VBS2 on the PC. Plenty of console gamers would like a more challenging and hardcore game. Because the developers there lack the design talent in no way adds truth to their statements.
Their goal has been to make their games more accessible. By accessible they mean allowing inexperienced gamers to jump in and survive, mainly in MP. They have the right idea - make the title more accessible - but the wrong approach. Their approach also means remove the realism and dumb down the mechanics. They are worse than the US Army for identifying an issue and treating the symptom rather than the problem.
This error also bleeds over and completely ruins the single game experience. There are a host of other design flaws. Personally I have given up totally on the series and prefer to go back to RvS where modders are putting the finishing touches on new thermal scopes and the like. Real thermal scopes not to mention shotgun door breaching.
I would be glad to at least see this supposedly insightful developer come clean on something else. While he is feeling all honest, stop referring to Vegas as a tactical or realistic shooter. It isn't. It also isn't R6, it is Vegas.
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This coming from the company that made such a horrific port of Splinter Cell: Double Agent (and almost all other games in the past couple of years) that it was not possible to even complete the game!
Just come out and say it Ubisoft, you're no longer a PC developer.
Mystery
Boooo, publicly traded companies. Booooo.
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Everything is a team based, dumbed down, chance driven, pale shadow of the games I love to play. I understand it's all a matter of preference, but I don't like all these "easy" shooters that are all the rage today, they just aren't fun.
This sub-thread had some decent points (though mostly talking about tf2) -- http://www.shacknews.com/laryn.x?id=16502390
I realize the studio's don't make money off of niche games for the most part, but that doesn't make being a member of a niche market suck any less =(
Also, I hope QuakeLive takes off like wildfire and proves them all wrong ... but I'm not counting on it by any means.
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But, hey, whatever. After GRAW and R6V, I didn't expect to ever see another 'hardcore' version of those series again. This isn't exactly a surprise.
Also i'm sick of this "wider appeal" bullshit, You dont make a game for the casual user or partime gamer ot average gamer. That isn't a target audience. You make a game cuz X amount of people want a tactical shooter, or X amount of people want deathmatch or X amount of people want a sequal to peggle.
Then realistcally look at how big the potential market is for that game and create a game with a budget in mind instead of some huge sum based on wild generalizations. Another hardcore Rainbow Six game WOULD sell. They were selling very well before the series got "casual gamer'd".
You can't truly please both markets. That's the whole point. That's why people are still asking about a tactical shooter from RedStorm ala Rainbow Six and Rogue Spear. Some folks cross over but many folks want one or the other without the sacrifices needed to include both in one game.
I find CoD4's hardcore mode provides everything I want in an FPS game, but there are folks out there who want the more hardcore sim feel or a more arcade-like shoot-em-up or pure FPS deathmatch feel.
If they think they can offer both in one game they're sadly mistaken. On one hand it's already been offered in CoD4, and on the other, they're still not going to steal away the dedicated audiences that play sims or that play [Insert FPS Deathmatch Game Title Here].
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Good thing we have developers like Bohemia Interactive and Blackfoot Studios who are still making tactical shooters.
Charge for service packs every time a new gun model comes out. As long as it is like the real thing (ie. acts something like it, is licensed by HK, etc.) they will pay.
How about you stop dumping millions into a game that isn't even tested fully nor has mass market appeal and get something that actually plays well.
Then you can complain about shit being "Too Narrow."
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