Unreal Tournament 3, Stranglehold Break 1M Sold
by Aaron Linde, Mar 12, 2008 12:37pm PDTMidway has revealed that Epic Games' Unreal Tournament 3 (PC, PS3) and Midway Chicago's Stranglehold (PC, PS3, X360) have sold over a million copies worldwide.
The milestone was announced by Midway CEO David Zucker in a recent conference call. Sales milestones for both titles account for copies sold across multiple territories on several platforms.
Zelnick noted that while it may seem as though the PC gaming market is slowing, international PC sales continues to be strong in a number of markets.
"As we expected, our European PC sales of Unreal Tournament 3 are outpacing North America and, overall, the title is turning out to a success," Zucker added. "Later this year we are scheduled to launch the Xbox 360 version of Unreal Tournament 3 and expect it to perform equally well."
The CEO went on to say that Pipeworks Software's Rampage: Total Destruction (Wii), originally released in 2006, also broke the one million milestone.
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At GDC ( http://www.gamasutra.com/php-bin/news_index.php?story=17591 ), Epic said that Midway did a great job, but there were a number of things working against it. Revealing almost everything so early in development, axing features left and right, basically getting locked out of XBox 360 because of mods, sinking so much into cinematics that would be scorned as the one of the game's biggest blemishes, and of course the rushed UI.
From my standpoint, I'm not biting because I don't have confidence that Epic has confidence in UT3. I don't think that they won't abandon the PC entirely, concentrate full time on Gears 2, and start up with another PS3 title (gotta use that Cell programming expertise somehow, right?). Now fixing what's wrong in UT3 won't happen overnight, and won't even happen after a couple of months. They've released two patches, but from the outside, don't seem to have changed much. If they hated the UI so much, why didn't they announce a campaign to completely revamp it, instead of just patching it up a little in 1.1?
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