Evening Faylure

I have received a lot of e-mails regarding Breckon's recent prank. Yesterday I offered him the chance to end this whole thing before it gets far out of hand, but he blew me off.

"There is no way you'll be able to prank me," he bragged. "There is nothing you can do." I've offered him one last chance, but I don't expect anything to come of it. Just remember Nick, you've brought this on yourself.

In the meantime, enjoy this customary offering of entertaining and insightful stories:

As for today's video game news higlights:

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
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    March 7, 2008 7:00 PM

    hello world, SC2 is gonna rock.

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      March 7, 2008 7:00 PM

      yes it is

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      March 7, 2008 7:03 PM

      sad that it won't come out this year :/

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      March 7, 2008 7:04 PM

      I wonder who they build these games for. Could they ever have foreseen SC multiplayer balance extending to the pro gamer levels and did they balance for that?

      Watching those pro gamer videos from last week just blew my mind.

      In 1998? I was amazed that SC balanced 3 completely different factions and playstyles... that all of that has held up even at 500 operations of input a minute from some players just seems inconceivable to me.

      With SC2, who are they balancing for? The general populace so that they may enjoy single player and competitive multiplayer or for the absolute extremes of competition?

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        March 7, 2008 7:05 PM

        It seems like they'll just take the same approach... Design for the masses and let the few insane players take it to the next level. I just hope everything's as balanced as the first one was.

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        March 7, 2008 7:06 PM

        From my understanding they are asking the pro-teams for input as far as balancing the game.

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          March 7, 2008 7:44 PM

          Yeah, but it's one thing to balance for perfect play versus a bunch of average joes getting together and things still working out.

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        March 7, 2008 7:08 PM

        It's most likely a huge compromise to appease the new or casual RTS gamer and the Pro SC gamer. Blizzard is always about reaching the largest potential market. Yet they also know their hardcore target market, the already established RTS lovers, and the Pro Korean leagues.

        I'm sure their balance and design meets are quite interesting.

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        March 7, 2008 7:18 PM

        most likely it will be the exact same game with pretty graphics

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          March 7, 2008 7:36 PM

          Well we know that's not going to be true with the way the toys they've already shown work. It's not a complete revision, the Zerg will still be cheap and swarm, Terrans will still entrench and be mobile, and Protoss will be expensive micromanagement... but I bet 30% of the game will feel different.

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        March 7, 2008 7:53 PM

        I trust Blizzard. WoW is a great game to be competitive and casual players if it's what you're looking for and I think they'll pull off good management.

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          March 7, 2008 7:56 PM

          I'm not questioning them, I have immense faith in them. It's just something I'm curious about, not that it's perfect, but it one of those things that an army of economists and engineers couldn't get so right.

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      March 7, 2008 7:06 PM

      aren't you away >:(

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