Evening Faylure
"There is no way you'll be able to prank me," he bragged. "There is nothing you can do." I've offered him one last chance, but I don't expect anything to come of it. Just remember Nick, you've brought this on yourself.
In the meantime, enjoy this customary offering of entertaining and insightful stories:
- OMG Chinese hackers
- LEGO arms dealer
- Big boobs save the day
- Love smells good
- Monk likes porn
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hello world, SC2 is gonna rock.
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I wonder who they build these games for. Could they ever have foreseen SC multiplayer balance extending to the pro gamer levels and did they balance for that?
Watching those pro gamer videos from last week just blew my mind.
In 1998? I was amazed that SC balanced 3 completely different factions and playstyles... that all of that has held up even at 500 operations of input a minute from some players just seems inconceivable to me.
With SC2, who are they balancing for? The general populace so that they may enjoy single player and competitive multiplayer or for the absolute extremes of competition?-
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It's most likely a huge compromise to appease the new or casual RTS gamer and the Pro SC gamer. Blizzard is always about reaching the largest potential market. Yet they also know their hardcore target market, the already established RTS lovers, and the Pro Korean leagues.
I'm sure their balance and design meets are quite interesting. -
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