Microsoft Speaks on Improving Games for Windows Platform, PC Gaming Alliance
by Aaron Linde, Mar 07, 2008 2:41pm PSTThere is still room for improvement in the marketing and management of the Games for Windows platform, Microsoft Games for Windows director Kevin Unangst has said.
Unangst addressed complaints that Games for Windows Live doesn't offer enough incentive for those who pay for the service, noting that many gamers were confused that Games for Windows Live-branded titles required paid subscriptions for online play.
"Going out of the gate, we weren't as clear as we should have been that Games for Windows Live on the PC is free," Unangst told Eurogamer. "If you want to play cross-platform games, that's when you need a Gold subscription. Our challenge is to be clear on the message we're not charging for Games for Windows Live.
"People assumed we were trying to bring the Xbox model over to the PC, which we were not," Unangst added.
When asked for comment on the PC Gaming Alliance—a consortium of PC gaming developers in which Microsoft is a key figure—Unangst reaffirmed the company's support of the initiative as a means of addressing issues like piracy.
"We'll have a unified voice worldwide," he said. "We've just got to get the facts straight. I think it's easy for someone to make that judgment without knowing all those facts. That's our job to fix."
The developer noted that the company's upcoming challenge is clarifying the aim of the Games for Windows platform and adding more features for subscribers, paid or otherwise. "You can be confident we want to enable things like digital distribution, the ability to do downloadable content for games—that's a direction we're definitely headed in," Unangst noted.
Batman actor adds confusion to Arkham Origins announcement
Dragon's Prophet enters open beta next week
Heavy Gear Assault continues crowdfunding on Kickstarter
Strike Suit Zero mod tools released
Nintendo kicks off 'Crowdfarter' promo for Game & Wario
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada
CastleStorm assaulting XBLA next week



Comments
This PC Gaming Alliance might also develop certain benefits, though it doesn't sound like they'll be addressing any of the more serious issues that they could be, at least there will be a single forum for game developers, the platform developer, and the hardware people all to talk in one place.
Thread Truncated. Click to see all 14 replies.
Nothing in the GFW docs state that Direct3D must be the ONLY supported graphics subsystem. You can have an OpenGL-exclusive title and still be branded GFW. However, if you support both OpenGL and Direct3D, then your title must default to Direct3D.
You must be logged in to post.