Second Universe at War: Earth Assault Patch Released

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A second patch is now available for Universe at War: Earth Assault, the sci-fi strategy game from Petroglyph Games. The 28mb download offers bug fixes, balancing changes and four new multiplayer/skirmish maps. Released last December for PC, an Xbox 360 version of the game ships March 25.

General/Gameplay Changes

Four brand new skirmish/multiplayer maps have been added:

Washington D.C. (1 vs 1)

Atlatea (1 vs 1)

Arecibo (1 vs 1)

Grand Canyon (8 players)

Atlatea, Arecibo, and Washington D.C. have been added to the Ranked game map rotation

Most Abnormal Game Exit crashes should now be a thing of the past (oh man am I glad to type that)

That occasional invulnerable walker thing? Fixed.

Walker hardpoints are now always customizable after loading a saved game

Camera distance increased by 22%

Map transfer support added (maps go in Data\CustomMaps)

Mod support added (full mod tools coming soon)

AMD driver and detection issues resolved

UI response time and behavior has been improved

DirectX 10 performance improvements

All shadows should now touch unitsÂ’ feet

Miscellaneous AI improvements

Quick Match should now be more responsive when matching

Players can no longer modify their settings in a Custom session once the host has started the countdown

Outdated replays now appear in red to indicate that they were recorded with a different version

Replays no longer quit at the point another player leaves the game

Newly recorded replays should behave better in general (alternate universe replays should no longer happen)

The camera view can now be rotated via the keyboard (left and right arrows)

Removed 5 cows from Appalachia southwest starting area

Several Russian and Korean language audio/text fixes

General terrain and map beautification. Also, more crushing!

Civilian pathfinding optimized for better performance

The Inverter shield is now lowered upon being EMPed

Conquerors no longer pass through buildings while using Vortex

Masari Knowledge Vault upgrades are no longer cancelable by attacking the upgrade in progress

AlteaÂ’s Peace now shuts off Saucer foo behaviors

Allies can no longer be taken over by Mind Magnets

Phased units are no longer targeted by Mind Magnet

Avengers no longer spawn when Masari vehicles are uploaded by Vertigo

Vertigo can no longer upload other Vertigos in multiplayer games (the ramifications were just too confusing)

Midnight basketball league for at-risk youth added

Masari balance changes

Figments no longer require Knowledge Vault Tier 1 upgrade for production

Figment damage vs infantry increased by 50%

Figment damage vs vehicles, walkers and structures reduced by 60%

Figment health reduced by 15%, DMA pool reduced by 50%

Figment cost reduced from 55 to 50, and build time reduced from 50 to 45

Figment Light Mine damage vs infantry increased by 50%

Figment Light Mine damage vs vehicles and structures reduced by 30%

Peace Bringer Disintegrate damage reduced by 30%

Peace Bringer Tractor Beam range reduced by 20%

Peace Bringer Tractor Beam speed modifier reduced from 90% to 30% (Mirabel can now flee!)

Peace Bringer global damage increased by 50%

Peace Bringer range reduced by 40% in both Light and Dark mode

Sentry DMA Pool reduced by 50%

Skylord range increased by 18% in Light mode

Skylord damage vs vehicles and structures increased by 15%

Skylord price increased from 160 to 175

Disciple damage vs infantry reduced by 50% in both Light and Dark mode

Disciple damage vs vehicles, structures, and aircraft increased by 40% in both Light and Dark mode

Conqueror Light mode range reduced by 10%

Conqueror Light mode FOW reveal reduced by 10%

Guardian Turret FOW increased by 10%

Guardian Turret rate of fire increased by 10%

Knowledge Vault Tier 2 upgrade build time reduced from 100 to 85 seconds

Oracle range reduced by 35% in both Light and Dark mode

Oracle cost increased from 60 to 80

Oracle build time increased from 40 to 45 seconds

Oracle beam weapon min range increased by 10%

Sky Guardian price increased from 50 to 60 credits

Sky Guardian build time increased from 35 to 38 seconds

Sky Guardian upgrade price reduced from 75 to 50

Sky Guardian upgrade build time reduced from 50 to 40 seconds

Sky Guardian range in Light mode reduced by 15%

Sky Guardian min range properly set

Dark matter weapons now do 25% less damage vs dark matter armor.

Hierarchy balance changes

Gravitic Turret now has a minimum range of 40

Gravitic Turret price increased from 300 to 400

Radiation Spitter Turret Cost increased from 450 to 475

Monolith Stealth reveal refresh timer updates more often

Walkers now bring all turrets to bear on targets

Walker Foo Chamber healing amount increased by 10% per second

Nufai Phase Claw damage vs vehicles and infantry increased by 20%

Brute damage vs infantry increased by 15%

Brute charge ability now does 100% damage to all unbuffed turrets

Brute Death from above damage vs all vehicles reduced by 15%

Lost One damage vs aircraft increased by 20%

Walker Arc Turret damage increased by 20% vs aircraft

Monolith Beam weapon damage vs infantry increased by 10%

Mass Drop damage vs Aircraft increased by 100%

Defiler popcap increased from 2 to 3

Defiler build time increased from 24 to 26 seconds

Defiler Project Radiation Ability recharge increased from 20 to 28 seconds

Novus balance changes

Amplifier spin-up time per damage stage reduced by 3 seconds

Corruptor stealth reveal refresh timer updates more often

Corruptor damage vs all infantry types increased by 10%

OHM damage vs heavy infantry increased by 15%

Blade Trooper damage vs all infantry increased by 60%

Dervish Death Blossom range reducedby 30%

Redirection Turret FOW reveal increased by 15%

Redirection Turret projectile chaining damage reduced by 10%

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From The Chatty
  • reply
    March 4, 2008 5:29 AM

    Midnight basketball league for at-risk youth added

    I don't own or play this game (tried the demo, was not impressed), but hah hah hah!

    • reply
      March 4, 2008 7:57 AM

      Vertigo can no longer upload other Vertigos in multiplayer games (the ramifications were just too confusing)

      i liked that too

      the game isnt too bad.

      • reply
        March 4, 2008 9:16 AM

        Yeah, the game's an entertaining rts. Good for killing time here and there...

    • reply
      March 4, 2008 8:37 AM

      They've always been known for a little patch-log humor.

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