THQ Exec Rails on PC Pirates, Hardware Makers, You

By Aaron Linde, Mar 03, 2008 3:37pm PST Prompted by the closure of Titan Quest developer Iron Lore last week, THQ creative director Michael Fitch ranted on the state of PC gaming and rampant piracy in a post on the Quarter to Three forums

"The research I've seen pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia," Fitch wrote. "I didn't believe it at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1."

Call of Duty 4: Modern Warfare developer Infinity Ward recently expressed similar dismay at the high levels of piracy for the PC version of its popular first-person shooter.

Fitch explained that piracy doesn't just harm sales—Titan Quest took a big hit in word of mouth when pirated copies of the game crashed after various failed security checks, prompting a negative response by those who had illegally acquired the game. "A lot of people are talking about how it crashes right when you come out of the first cave," Fitch wrote. "Yeah, that's right. There was a security check there."

But piracy wasn't the only thorn in Fitch's side; the developer claims that hardware vendors make PC game developers' jobs a great deal harder, too. Everything from hardware and software conflicts to simple issues like fragmented drives or spyware, Fitch said, are inevitably blamed on the software developers by consumers.

"Put together consumers who want the cheapest equipment possible with the best performance, manufacturers who don't give a shit what happens to their equipment once they ship it... But, it's always the game's fault when something doesn't work."

There are few better examples of the 'it can't possibly be my fault' culture in the west than gaming forums," he added.

Though some development studios have claimed that making a leap to multiplatform development is the only way to offset loss brought on by piracy, not all developers have had such sour luck. Stardock and Ironclad Games recently announced that their PC strategy title Sins of a Solar Empire—which features no copy protection whatsoever—sold over 100,000 copies in less than a month after release.

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  • Does anyone consider that pc gamers are tired of playing the same old shit. We've been playing these types of games mentioned throughout these threads for many many years. They just have prettier graphics and are not as fun anymore. Console gamers are just getting a taste of what we've been enjoying for years so no wonder they sell better than the pc counter part. PC gamers are also to busy playing games that last for years (mmos, online games) and have no need to continously buy games like they did in the 90s. Devs, stop blaming the pirates and make some unigue fun pc exclusive games. Two recent games have proven your pirating excuse wrong. Sins of the Solar Empire and S.t.a.l.k.e.r. I think the Witcher may be doing well also. Hmmm all pc exclusives and not crossplatform hacks....I see a trend

    I remember not owning a pc and consoled only. I was walking past a guy playing Warcraft 1 or 2 and I was like WTF is that. That looks awesome. I had to get a $1600 computer so I could play it and I was severly strapped for cash in those days. But I scrounged up the money. This is what pc gaming needs. Fresh games. Not some crossplatform title like COD4 that just rehashes whats been before. Load game, run around shooting each other, die, respawn, run around shooting each other, die, respawn. That was fun when it was called Day of Defeat.