Bionic Commando Rearmed Hobbled by XBLA Size Restriction (Updated)
by Nick Breckon, Feb 22, 2008 1:51pm PSTUpdate: Shacknews spoke with Xbox Live global marketing manager Jeremy Wacksman on the subject during a meeting at the Game Developers Conference.
Wacksman acknowledged that Microsoft is willing to make concessions from time to time, but did not stipulate whether the company would do so in the case of Bionic Commando Rearmed.
"Most developers don't run into problems," said Wacksman. "We're pretty happy with the system we've got. By and large the majority of our games fit under that limit."
Original story: The 150MB file limit imposed by Microsoft on all Xbox Live Arcade titles will result in the downgrading of textures on the XBLA version of Bionic Commando, according to 1UP.
Capcom producer Ben Judd says that the game will have higher-resolution textures on both the PlayStation Network and PC when it is released in May.
"That's surprising to hear," said Microsoft's VP of Xbox Live John Schappert. "Last I checked it was Capcom that had an exception to our file size with Street Fighter II [Hyper Fighting].. We raised our limit to 150 megs, which seems pretty darn great.
"I don't think it has limited our games in any way. Look at Rez HD. Look at Poker Smash. Look at Undertow. These are very, very, very good games."
Microsoft currently has no plans to raise the size limit.
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Comments
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Dont forget, this is a level by level remake of a NES game. NES. Which means it topped out at less than 1 mb tops. Now all of a sudden it's impossible to make essentially the same game with more than 100x the space? Bullshit.
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I will be buying it's bigger brother's counterpart for the 360, however.
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Up the limit MS, or you're just going to end up with inferior versions of games as time goes on
Granted, I suppose the same is likely to be true before the generation is out for disc-based titles as well. It's only a matter of time before fitting games on DVDs becomes problematic for systems that aren't allowed to utilize the hard drive.
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With all the great things Capcom have been doing on the 360, its a wonder that Microsoft is so hard line about this. Capcom should consider pulling their XBLA support in favor of platforms that allow them to make the games with the level of quality they are shooting for.
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