Aliens: Colonial Marines Announced, Detailed

By Nick Breckon, Feb 21, 2008 9:34am PST Publisher Sega today officially announced Aliens: Colonial Marines, the Gearbox Software-developed FPS title based on the popular movie series.

The squad-based shooter will support four-player cooperative play, and is set to hit stores within the year.

Featuring a story-driven single player campaign centering around a team of soldiers facing an alien assault, Aliens: Colonial Marines will attempt to recreate the look and feel of the original films while providing a tense FPS experience.

The game will also boast a four player co-op mode, with each player taking on a distinct role within the squad. Additional multiplayer modes will be announced at a later date.

Elements taken directly from the Aliens sequel will include pulse rifles, flamethrowers, and the Sulaco spaceship. A soundtrack described as "brooding" will also accompany the claustrophobic environments.

Weapons, skills, and equipment new to the Alien universe will also make an appearance, though none were specified.

Aliens: Colonial Marines will be released on PlayStation 3, Xbox 360, and PC in late 2008.

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  • I would like to see an ALIENS game like Natural Selection mod with ALIENS universe.

    Take the ideas from Aliens vs. Predator 2 with aliens (loved sneaking up at humans and doing stuff ;)) and marines. Marines need to wipe out aliens, set nukes, escape, or whatever they need to do (e.g., some players exploring, other players set up traps and sentry guns, a commander player watching the whole mission, someone be Newt (scratch that)). Each map should have various missions. It helps with RANDOM maps if it is possible.

    Aliens, facehuggers, etc. do whatever they need to do (e.g., facehuggers look for hugging some faces! Aliens hide, stalk, jump, climb, slash tail, spit, rip, make those cool HGieger environments, yadda, yadda!). Aliens have a queen (commander) who lay eggs (resources?), command, and others.