World in Conflict Patch 1.006 Released

5

A new World in Conflict patch has been released, updating Massive Entertainment's alternate history strategy game to version 1.006. The update offers bug fixes, balancing changes and a number of new features.

Update #006

This is the sixth update for World in Conflict, focused primarily on balancing and several new features like enhanced server filters, enhanced "Play Now" functions and a feature to hamper clan smurfing. There are also several additions and enhancements to the various communications tools featured in the game.

New features:

- New server list filters added, Rank Balance (Any, Rank Balanced, Not Rank Balanced).

- New server list filters added, Game Mode (Any, Domination Only, Assault Only, Tug of War Only).

- Some settings are now forced on Ranked Servers.

- Implemented features to prevent clan smurfing.

- Made all text messages more intelligible through better screen placing and color.

- Added visual travel directions on some Tactical Aid markers.

- Added a feature where player units are high-lighted when using VOIP.

- Added text and sound warnings when doing damage to teammates.

- Improved the alias functionality, making it possible to bind a specific key to a specific tactical aid and much more (see this post for details).

- Changed the default colors available in "Set Player Color" (see this post for details).

- Changed behavior for the mode Special Abilities. Activating it twice via the keyboard shortcut will no longer abort it.

- Added ability to define your own colors in "Set Player Color".

- The Options for "Play Now" has a new direct shortcut under the "Play Now" button.

- "Play Now" will default to Rank Balanced Domination Only servers, this can be changed in "Options>Massgate".

- Added an option to change camera height in "Options>Controls>Camera Maximum Height".

- Added name of current server to end screen.

- CheckMouseDown function added to python modding interface (mod specific).

Units and balancing:

- All out-of-role unit costs have been reduced.

- Increased cost of the Laser Guided Bomb Tactical Aid for all roles.

- Heavy Anti-Air Vehicle now gives 40% more score when killed.

- Heavy Anti-Air Vehicle view range and fire range decreased.

- Heavy Attack Helicopter fire range and special ability fire range decreased.

- Heavy Attack Helicopter rocket accuracy decreased.

- Medium Anti-Air Vehicle fire range decreased.

- Medium Anti-Air Vehicle accuracy decreased.

- Light Tank cannon damage increased.

- Updated hit boxes for USSR Transport Truck.

- Tweaked Tactical Aid marker behavior to make the rotation more responsive.

- Tweaked the auto team balance feature to start earlier.

- Tweaked do_quarry to fix incorrect path-finding in several places.

Bug fixes:

- Fixed a bug where Tactical Nukes sometimes wouldn't make Command Points go neutral.

- Fixed a bug where infantry in houses would not always auto-acquire targets.

- Fixed a bug with Reinforcement Menu sometimes not closing correctly right at the start of a game.

- Fixed a crash bug on "Mission 1 - Invasion" of single-player.

- Fixed a bug on do_xmas where a bridge would become impassable after having been blown apart and repaired three times.

- Fixed a bug that made texture streaming sometimes fail on single core computers resulting in low resolution textures.

From The Chatty
  • reply
    February 13, 2008 7:21 AM

    Can anyone who has this game confirm that there is a speed slider for the single-player/skirmish modes where you can slow down the pace of the action if you so choose? Thanks!

    • reply
      February 13, 2008 9:15 AM

      I don't believe there is. But, how would you slow down the pace of the action in this game? It's not like Starcraft where you can reduce unit build times, resource acquisition rates...stuff like that. I belive you can slow the rate at which score is gained, so that it takes longer to win by domination. Is that what you mean?

      • reply
        February 13, 2008 9:40 AM

        I think everything builds slower (and moves slower?) so the pace isn't quite as frenetic. A game speed slider. I thought I had heard something like that had been added in a previous patch, but I'm not sure.

    • reply
      February 13, 2008 9:30 AM

      Compared to other RTS games, World in Conflict is pretty slow. Sure, there's a lot of activity going on around you, but the amount you actually control is pretty small.

      • reply
        February 13, 2008 10:06 AM

        I've found it to be pretty intense. Perhaps a different kind of intensity? I find that really micro-managing a squad can get pretty hectic, especially when choppers are hosing you and TA is dropping.

        It's just such a different beast...almost more FPS than RTS. I love it.

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