Spore Creatures for the Nintendo DS will predictably focus on the creature phase established in the PC edition, with users evolving their customized characters, defeating enemies, and "exploring the galaxy on a quest to find new evolutionary paths and save their home world."
"We even decided to go with a custom look for Spore Creatures so the content is entirely unique to the DS," said Maxis producer Lucy Bradshaw. "Our artistic inspiration came from Japanese flat rod puppets and shadow box art."
In addition to the standard creature-based gameplay, Nintendo DS players will be able to go online and trade their creations with other users. Said creatures will then populate players' games in the offline mode, as in the PC version.
Cellphone gamers will also get in on the creature trading, although that particular flavor of Spore will appropriately feature only the cell phase of the PC game.
The future Wii edition of Spore was also briefly mentioned.
"What interests me about the Wii is that in some sense you have a much higher bandwith controller than you have with any other console or even a PC," said Spore lead designer Will Wright, who elaborated on the idea of building The Wii version of the game around the concept of precise creature control.
"It should really feel like I'm puppeteering this creature very directly, as opposed to I'm just indirectly controlling with a few buttons here and there," he added.