IGF Nominee Audiosurf Curls onto Steam with Achievements, "Still Alive"
by Nick Breckon, Feb 11, 2008 10:17am PSTValve today announced that Dylan Fitterer's innovative rhythm-racing title Audiosurf is now available for pre-order on Steam.
Audiosurf is a simple racing game that allows users to import their own audio tracks. The game then analyzes the tracks and integrates the rhythm information into the race course in the form of tempo-synced blocks, which players collect for points.
The Orange Box soundtrack will come free with the title, including Jonathan Coulton's hit Portal track "Still Alive." Audiosurf will also be one of the first Steamworks-supported games, with plenty of achievements built-in to the radical pipeline.
An award finalist at the Independent Games Festival, Audiosurf will be available on Steam this Friday, for a price of $9.95. Pre-ordering will shave a totally tubular 10% from said fee. A public beta is currently available at FileShack.
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Not to poo poo in the pudding, but after reading in the shackblog that it was so great I gave the demo a try. The concept is cool, but I feel like it doesn't work as well as you'd wish it would. The blocks didn't really seem to be "synced" to anything, they just kind of showed up when they wanted to regardless of tempo or beat placement. The only part that seemed to be affected by the music was the incline of the track. A good idea, but on a few of the tracks I tried the course ended up being just one steep incline even though it was a decently dynamic song.
I feel like I must be missing something here...
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And for those who are whipped into a fury by the Internet's insistence on setting abso-bloody-lutely everything to Still Alive, here, have a taster: http://www.youtube.com/watch?v=wZPdwXgwf1Y
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This game is a lot of fun, and a great diversion after an action packed TF2 Ragequit.
Also, still number 1 (Pro mode) since the beta :P
http://www.audio-surf.com/gamesite_fetchscores.php?songid=1451&aname=metallica&sname=one
(Metallica - One)