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Mortyr Demo Downloadable

by Marcus Yam, Jul 22, 1999 4:17am PDT
Related Topics – Demo

Well, that was interesting. I think the downloading experience was best summed up by jazzbone "it's official...there's a game company on earth with less bandwith than id software! congrats, id! you're outta the cellar!", and props go to ryan for finding out that Avault has this demo finally downloadable and to Paul for the one on Mortyr.net. Once again I've ran through and taken some bandwidth friendly (almost all under 30KB) screenshots to give an idea what you might be downloading. [shot 1] [shot 2] [shot 3] [shot 4] [shot 5] [shot 6] [shot 7] [shot 8] [shot 9] [shot 10] [shot 11] [shot 12] [shot 13] [shot 14] [shot 15] [shot 16] Can't say that this game impressed me much, if at all. Guess I'm just not much of a key hunter (shot 16). Also the guys at DamageGaming had a chat with the Mortyr PM which may be of interest.




Comments

57 Threads | 57 Comments






  • Well, here\'s my thoughts.
    I think the game has a lot of potential, but it also has a few very major flaws that will keep me from buying it. The fact that it\'s being released in poland in 2 weeks makes me think that these issues will be not be addressed by the time that they find a publisher for the states.
    Things I liked: I think the engine looks great. It may be the use of lighting or the architecture, but I think it looks better than Unreal, IMO. I also really like the architecture, and the environmental effects. Well, effect, really, there was just the snow in the demo. I liked the crunching on the snow, that was nicely immersive.
    Stuff that will keep me from buying it: As good as the game looks, there are some pretty severe problems with cracks on the polys. Maybe it\'s my V2\'s, but bullet holes look like big black lines in the walls from a distance. I thought I was cracking the wall and had found a secret, but they disapeared when I walked up close. Also the engine has a lot of wiggle when you\'re holding still. I guess they put in a mild bob to simulate breathing like in Unreal, but it makes stuff jitter really bad. A couple of graphic glitches I might be able to overlook, but that wiggling crosshair. That\'s a bunch of crap. I don\'t care if they\'re trying to make it more realistic by making it harder to aim while moving... If I wanted realistic then I\'d play Rainbow 6. Or even paintball. I do appreciate that the crosshair is accurate, reguardless of how far away what you\'re aiming at. I mean, if you walk up to a wall, the crosshair is right at the tip of your barrel, but I just can\'t play a game like that. Too many years of everything from quake to Unreal has acclimated me to an absolutely positioned crosshair. The other thing that bugs me is the movement. The walking speed seems inconsistent, and I really dislike the strafe/run at 45 degrees to move twice as fast bit. That\'s just dumb. Who runs like that? I think it\'s fun to exploit an oversite like the strafe jumping in Quake 2, but I found myself running down long halls in Mortyr sideways to cover ground more quickly. :P Anyway, that\'s my 2 cents.








  • I dunno I think it needs allot of work,but I think it is cool to run around killing those goosesteppers.I do have allot of gripes about it,like problems setting it up on my 3 button logitech,and of coarse that jump,hehe.I do know it is a dem,and they will probably(I hope so).I am not gonna give up hope yet on this one,I think it still has a chance.To be a fun playable game.Oh and far as a wolf(or doom clone????)I think any nazi killin\' game are gonna be labled this,I do not see it really.What only B.J. is allowed to kill nazis awwwwww.....

    anybody else think it was weird when you would walk he would be all slow,but if you strafe and walk forward he would haul ass???








  • #31: Nah, sarcasm is so much more fun. You managed get it but others, who most likely isn\'t as sharp as you are, might just as well have gone ballistic and started to proclaim that \"I might as well go suck Epics cock then!\". You get a lot more information about people when you use sarcasm.

    The anonymity of the Internet swings both ways. For all I know you could be a 15 year old hacker-wannabe who likes the net because he can dish out his opinions, no matter how badly put, in any situation and get by with it. Or you could be a 38 year old art and philosophy professor who just happens to go to GamesCon and not like UT... 8)

    This environment makes it very easy to misinterpret things as well. On more, shall we say, \'neutral\' grounds I might not have looked upon your post as the obligatory UT bash/Q3A praise. Although the Shack is labeled a \'gaming news site\' I sometimes wonder why id doesn\'t point www.quake3arena.com here and get rid of their own site... 9)

    Thanks for a curteous reply, appreciated.

    -- Martin




  • #29() - Damnit, I forgot. This was the one place on the entire internet that I wasn\'t alowed to voice my opinion without getting some sarcastic comment. Sorry about that.

    I\'m a preacher of the quake3 religion. Nor am I saying that it\'s not something I\'m looking forward too. I\'m also looking forward to TF2, tribes 2, and a host of other non-fps\'ers. I\'m just saying that there are games that might not live up to they hype they\'ve been generating. I\'m not very impressed with Mortyr just like I\'m not very impressed with UT. I could be completely wrong. The full games could come out and blow me away. I\'m just not giving them any points from what I\'ve seen already.

    You think I\'m ignorant? Fine, just come out and say it. Don\'t hide behind sarcasm.