New GTA4 Screenshots, Gameplay Details Surface
by Aaron Linde, Jan 23, 2008 1:48pm PSTNew details have surfaced regarding Rockstar North's Grand Theft Auto IV (PS3, X360), which is due in stores by April 30, 2008.
Highlights brought to us by MTV's Stephen Totilo include the ability to immediately warp back to a mission's start point in the event of failure and a revamped wanted meter. Criminal actions will only increase player's wanted meter if they are witnessed by police.
Totilo noted that combat has taken cues from more modern action gaming standards, including a trigger-enabled "free-aim" mode, similar to Capcom's Resident Evil 4 or Epic Games' Gears of War. A cover system and blind-fire option have also been implemented.
Crowds have been significantly improved as well and now feature less repeating models and clothing as well as more citizens committing crimes. Bums are strewn about the city a la Monolith's Condemned.
A slew of other minor improvements to the series were also disclosed, including the ability to forge relationships with contacts that must be maintained, updates to the radar and map system and the ability to get drunk.
Rockstar did not demonstrate any of the character customization features, but they did note that options are downplayed from previous titles in the series—you can't dress like a neon pirate, keeping in tune with the more serious tone of the game.
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I hope they address that. Spawning things that aren't in your field of vision is a cheap trick that doesn't need to be used in this age of computational magnificence. Some continuity, please!
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From the sounds of this, I will be.
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Hooo boy, GTA rides the controversy train again.
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wow that's somehow oddly ironic considering all the shit that Burnout Paradise has been getting lately at the shack regarding *not* being able to do this in its' sandbox world.
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