Sweepstakes: Your Favorite Civilization

By Jeff, Jan 24, 2008 7:48am PST

Sid Meier's Civilization is a long running PC classic currently being adapted for a new multiplatform style, and the progenitor of its own genre. One of the notable features of these games was picking your favorite civilization, be it for its leader, its cultural strengths, its special units, or just just the way they happen to talk. Well, we thought maybe we could have a little contest around here courtesy of a certain wonderful community manager over at 2K Games.

Shackers, tell us of your favorite real or fictional civilization. Give a short description of the civilization, who the leader is and their traits, and what is their favored military unit and building. You can see examples from Civilization 4 at CivFanatics. No more than a paragraph or two per element please.

Up for grabs will be a Civilization Revolution Xbox 360 faceplate and one of these BioShock t-shirts which we have both men's large and women's medium sizes. Four winners will be chosen randomly from the submissions, so no one should feel any intimidation by participating. Entries will be accepted until Monday, January 28th at midnight CST.

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  • Civilization: Zombie Survivors
    A rag-tag, yet strongly knit group of rugged individuals forced to cling together through a global plague of biblical proportions. The conflict has made them all well-poised to take over the world, although they cannot keep up with late-game high technology shenanigans.

    Leadership: Democracy / Dictatorship. If Zombie Survivors are guided by dictatorship, automatic Unrest kicks in every 2 in-game months and lasts a week, during which only military projects continue; you are unable to change projects at this time. At the end of Unrest, a new leader is elected and Research progress is reset.

    Trait: Random attrition / Random resupply
    Occasionally someone *will* get careless and become bitten / wander off too far in search of supplies. Your civilization will occasionally lose a unit. However, survivors always seem to wander into the compound to keep the population more or less steady. Your civilization will occasionally gain a unit.

    Trait: Bonus to low level invention
    Fusion, lasers and biodegradable fuels are pretty hard to come by in the post-zombie world. However, your civilization has a knack for putting together fairly simple items from seemingly insufficient raw materials. Cost of invention up to cars and single-fire weapons reduced by half; cost of production reduced by 25%. Cost of invention past the combustion engine tripled.

    Trait: Low population growth
    Pretty self-explanatory here. Penalty of 75% to population growth.

    Civ building: The Compound
    The Compound is a heavily fortified, 24-hr manned outpost containing everything needed for basic survival. Due to its defensible nature, the Compound can only expand to Medium size but will never suffer starvation as a result. It gains +250% to defense against all weapons up to Modern, and 100% defense bonus after that. Military production is increased by a factor of 50% up to Modern weapons.

    Civ Unit: Junked out truck. Junked out truck is the cheapest unit to make, but (as all Zombie Survivor units) has a tripled supply cost since it runs on conventional gasoline which is in very short supply. Junked Out Truck can carry 1 Shotgun Redneck and 1 Assault Rifle Ex-Marine (or Ex-Cop) Psycho (or Paranoiac) (which have to be built separately), gaining offensive abilities of both.

    Obviously, the strategy with Zombie Survivor nation is an early Junked Out Truck rush; except since there aren't that many people to go around, it has to be a careful rush. The race is between your measured Junked Out Truck expansion and other Civ's technologies - if anyone else gets to tanks, Zombie Survivors pretty much lose unless they manage to steal a couple and hold out long enough to conquer the other side.