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Enemy Territory: Quake Wars Patch 1.4 Released

A new Enemy Territory: Quake Wars patch is now available, updating the Splash Damage multiplayer shooter to version 1.4. The update includes interface changes, a new tutorial mode, Enemy Territory: Quake Wars TV, balancing improvements and more.

    Front End

  • Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)

  • Server browser now updates player count the instant somebody chooses to connect to it

  • Added panel to the server browser screen that displays the users stats and awards progress

  • Ticker on server browser screen now links to external web sites

  • New options available on Play Computer screen

  • Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)

    Play Computer

  • New Tutorial mode with pre-set bot skill levels

  • Key tooltips now briefly pause the game in tutorial mode to help lead the player

  • Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate

  • Additional new tooltips

  • Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives

    General

  • Head hitbox for player models adjusted, damage now scales better based on accuracy

  • New VO added for tooltips

  • Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message

  • Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player

  • Spawning vehicles are now static until used by a player to avoid exploiting

  • Mines are now highlighted by green or red dots on the HUD

  • Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows

  • Vampire Strike beacon smoke effect has been updated

  • Revive missions for Medics/Technicians are now Tasks

  • Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'

  • Player models on the limbo menu now rotate 360 degrees when a class is first selected

  • Buttons added to mute limbo menu voice tutorial

  • End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)

  • Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)

  • Deployables now display the owner's name on Crosshair info

  • New HUD icons for parachuting/air-shield and Third Eye Camera

  • Reduced decoy fire rate on Tormentor and Anansi

  • Reload time increased on Anansi Rockets and Tormentor Plasma Cannon

  • Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon

  • Re-balanced Anansi and Tormentor XP

  • Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable

  • Slightly updated effects on Violator

  • Sniper Rifle and Railgun trails are now more obvious/longer duration

  • Stroybomb reload time increased slightly

  • Adjusted the point at which the attacking team gets a reduced spawn time

  • Progress decay on some objectives has been adjusted

  • Player's now receive a warning when a turret is targeting them or when they have triggered a mine

  • Added more support for loading mods

  • A message is printed on the HUD when someone finishes hacking a shield generator

  • The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour

  • 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer

  • Workaround for certain ISPs filtering out legitimate authentication and match making packets

  • Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)

  • Text declarations now take priority over binary ones to make mod development easier

  • WriteJumpStartDemo now overwrites existing files

  • Added local stats tracking for offline play

  • Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells

  • Added green repair indicators if someone repairs your vehicle.

  • The icarus is now more forgiving to lock on to

  • The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.

  • MCP does not take damage unless it can move

  • MCP driver can now remain inside the MCP when it is disabled

  • MCP driver MG cannot be used when the MCP is disabled

  • Shotgun pellet count reduced and fire rate increased

  • Assault Rifle and Lacerator base weapon accuracy increased

  • Sprinting will now pull you out of sighted/scoped mode

  • APT turrets now have a 1.5 second delay before it starts turning towards the player.

    ETQW:TV

  • Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable

  • Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable

  • The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified

  • Use ri_maxViewers to control viewer slot limit for repeater servers

  • Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword

  • Repeater server name can be controlled by ri_name

  • Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat

  • Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key

  • Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays

  • Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1

  • For additional information on the ETQW TV feature, please see the ETQW TV Readme file.

    Bug Fixes

  • Fixed saving some passwords causing the local account to be corrupted

  • Fixed typing quickly scrambling user input

  • Fixed typing while holding down Shift sometimes causing text overwrites

  • Fixed low apparent texture quality if texture quality settings were below the baseline

  • Fixed an intermittent crash on startup during the "Loading UI..." stage

  • Fixed crash when loading a map on ATI brand cards

  • Fixed serverInfo command incorrectly reporting server status

  • Fixed filters being applied to History and Favorites list

  • Fixed auto-updater being used when running from the Steam version of the game

  • Fixed ServerLauncher not reloading the last opened profile

  • Fixed ServerLauncher not properly setting the mod

  • Fixed being able to corrupt user chat history

  • Fixed a crash when deleting the last item in the replay list

  • Fixed sometimes being able to send empty messages when chatting

  • Fixed jittery bots & vehicles when playing against the computer with unlockFPS on

  • Fixed clipping through ceiling when getting out of the Husky in specific locations

  • Fixed Player.cpp bad floating point dump-to-console error

  • Fixed GDF deployable "jerk" on landing

  • Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only

  • Fixed infiltrator being able to teleport without having full charge

  • Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping

  • Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles

  • Fixed loading screen sometimes showing previous server's information

  • Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files

  • Fixed offline friends in the friends list incorrectly appearing as if they were on a server

  • Fixed 5.1 and 7.1 audio not working in certain surround configurations

  • Fixed mouse buttons not being swapped correctly when the raw input api was used

  • Fixed autocompletion not working in certain situations for files that exist in PK4s

  • Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound

  • Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)

  • Fixed not always clearing the fireteam name edit box before opening it.

  • Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.

  • Fixed playing OOB tooltip even though player was dead.

  • Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list.

  • Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.

  • Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.