Insomniac Unveils Resistance 2: Fall 2008 Release, 8-player Online Co-op, 60-person Online MP

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Insomniac Games' next project is a sequel to its PS3 launch FPS Resistance: Fall of Man, the studio has revealed in the latest issue of gaming publication Game Informer.

Slated to arrive on the PS3 this fall, Resistance 2 will follow the continuing exploits of protagonist Nathan Hale and his struggles against the alien-esque Chimera. Along with the main adventure, up to 8 players can engage in a separate campaign via online co-op, one of the original's most requested features.

Insomniac also promises up to 60 players per match in the game's online competitive multiplayer, which will allow players to split into individual squads, each with their own unique objective, along with multiple character classes. The first Resistance supported a maximum of 40 players per match.

The projected fall release continues Insomniac's tradition of annual Q4 titles, which it has recently maintained with Ratchet & Clank Future: Tools of Destruction (PS3) in November 2007, Resistance: Fall of Man (PS3) in November 2006, and Ratchet: Deadlocked (PS2) in October 2005.

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    January 11, 2008 11:35 AM

    [deleted]

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      January 11, 2008 11:37 AM

      Yeah wow, the campaign will have to have some huge scale to properly support that.

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      January 11, 2008 11:41 AM

      Holy fucking shit!

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      January 11, 2008 11:44 AM

      Yeah!
      Wow!
      I wonder how it's going to work.

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        January 11, 2008 12:40 PM

        Here's how it will work: Let's announce a highly requested feature but make it sound really innovative by upping what's been done previously. Then when we get closer to ship, we'll cut it down to reasonable levels (4 player in this instance) and cite technical difficulties, time, etc.

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          January 11, 2008 12:46 PM

          you should have some faith in insomniac people. they always deliver.

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      January 11, 2008 12:48 PM

      Just got clarification that it's a separate campaign from the single-player mode.

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        January 11, 2008 12:53 PM

        Figures.

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        January 11, 2008 1:48 PM

        That's awesome actually. They'll be able to tune it without having to worry about a single player going through and vice versa.

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        January 11, 2008 4:27 PM

        one cool thing is that they are randomizing parts of maps so it'll be a little different every time you play it. i think this is the first time I can remember a hybrid system between randomized and designed levels. Sounds like an interesting idea.

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        January 11, 2008 5:14 PM

        I hope it's decently long cause my friends and I are coop sluts.

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        January 11, 2008 5:51 PM

        kinda like GRAW but with half the people.

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        January 11, 2008 10:38 PM

        probably better that way anyway... kind of hard to scale difficulty otherwise

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      January 11, 2008 12:52 PM

      those are going to have to be some seriously epic single player levels to handle 8 guys all running around probably lots of large battlefield stuff with vehicles etc not to mention the amount of AI enemys to make 8 people happy and challenged at the same time.

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      January 11, 2008 1:34 PM

      Didn't Serious Sam have that many?

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      January 11, 2008 2:59 PM

      This should be quite fun.

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      January 11, 2008 3:38 PM

      This is going to be so awesome.

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      January 11, 2008 4:46 PM

      i'm really impressed by that 8 player co-op.

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      May 16, 2008 6:23 PM

      thats pretty cool, I have 4-5 friends that I could play with so thats neat, I dont know if its going to be a recurring theme because the 8 player coop market is probably low

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